[AJUDA]Erros no codigo
#5

pawn Код:
#include <a_samp>
#include <Dini>

#define Branco 0xFFFFFFFF
#define Cor_PMilitar 0x0000FFFF
#define Cor_Grove 0x008000FF
#define Cor_Ballas 0x800080FF
enum Info
{
  PMilitar,
  Groove,
  Ballas
}
new PlayerInfo[MAX_PLAYERS][Info];

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}


public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[128];
    new tmp[128],idx;
    cmd = strtok(cmdtext, idx);
    if(strcmp(cmd,"/convidarr", true)==0)
    {
        tmp = strtok(cmdtext, idx);
        new PlayerB;
        if(!strlen(tmp)) return SendClientMessage(playerid, 0xFFFFFFFF,"uso correto:/convidar [ID]");
        PlayerB = strval(tmp);
        if(!IsPlayerConnected(PlayerB)) return SendClientMessage(playerid, 0xFFFFFFFF,"Jogador nao conectado");
        if(PlayerInfo[playerid] [PMilitar] >= 6)
        {
           PlayerInfo[PlayerB] [PMilitar] = 1;
           SendClientMessage(PlayerB, Branco,"Voce entrou na Policia militar");
           SetPlayerColor(PlayerB, Cor_PMilitar);
           return 1;
        }
        else if(PlayerInfo[playerid][Groove] >=6)
        {
            PlayerInfo[PlayerB][Groove] = 1;
            SendClientMessage(PlayerB,Branco,"Voce entrou para groove");
            SetPlayerColor(PlayerB, Cor_Grove);
            return 1;
        }
        else if(PlayerInfo[playerid][Ballas] >=6)
        {
            PlayerInfo[PlayerB][Ballas] = 1;
            SendClientMessage(PlayerB,Branco,"Voce entrou nos Ballas");
            SetPlayerColor(PlayerB, Cor_Ballas);
            return 1;
        }
        return 1;
    }
    if(strcmp(cmd, "/promoverr", true) == 0)
    {
        tmp = strtok(cmdtext, idx);
        new PlayerB, level;
        if(!strlen(tmp)) return SendClientMessage(playerid, Branco, "Uso correto: /promover [id] [cargo]");
        PlayerB = strval(tmp);
        if(!IsPlayerConnected(PlayerB)) return SendClientMessage(playerid, Branco, "Este jogador nгo estб conectado");
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp)) return SendClientMessage(playerid, Branco, "Uso correto: /promover [id] [cargo]");
        level = strval(tmp);
        if(level < 1 || level > 6) return SendClientMessage(playerid, Branco, "O level deve ser maior que 0 e menor que 7");
        new string[128], promovedor[MAX_PLAYER_NAME];
        GetPlayerName(playerid, promovedor, sizeof(promovedor));
        if(PlayerInfo[playerid][PMilitar] >= 6)
        {
            if(PlayerInfo[PlayerB][PMilitar] < 1) return SendClientMessage(playerid, Branco, "Este jogador nгo й da sua org");
            PlayerInfo[PlayerB][PMilitar] = level;
            format(string, sizeof(string), "Vocк foi promovido a level %d por %s", level, promovedor);
            SendClientMessage(PlayerB, Branco, string);
            return 1;
        }
        else if(PlayerInfo[playerid][Groove] >= 6)
        {
            if(PlayerInfo[PlayerB][Groove] < 1) return SendClientMessage(playerid, Branco, "Este jogador nгo й da sua org");
            PlayerInfo[PlayerB][Groove] = level;
            format(string, sizeof(string), "Vocк foi promovido a level %d por %s", level, promovedor);
            SendClientMessage(PlayerB, Branco, string);
            return 1;
        }
        else if(PlayerInfo[playerid][Ballas] >= 6)
        {
            if(PlayerInfo[PlayerB][Ballas] < 1) return SendClientMessage(playerid, Branco, "Este jogador nгo й da sua org");
            PlayerInfo[PlayerB][Ballas] = level;
            format(string, sizeof(string), "Vocк foi promovido a level %d por %s", level, promovedor);
            SendClientMessage(PlayerB, Branco, string);
            return 1;
        }
        return 1;
    }
    if(strcmp(cmd, "/demitirr", true) == 0)
    {
        tmp = strtok(cmdtext, idx);
        new PlayerB, string[128], demitidor[MAX_PLAYER_NAME];
        if(!strlen(tmp)) return SendClientMessage(playerid, Branco, "Uso correto: /demitir [id]");
        PlayerB = strval(tmp);
        GetPlayerName(playerid, demitidor, sizeof(demitidor));
        if(!IsPlayerConnected(PlayerB)) return SendClientMessage(playerid, Branco, "Este jogador nгo estб conectado");
        if(PlayerInfo[playerid][PMilitar] >= 6)
        {
            if(PlayerInfo[PlayerB][PMilitar] < 1) return SendClientMessage(playerid, Branco, "Este jogador nгo й da sua organizaзгo");
            PlayerInfo[PlayerB][PMilitar] = 0;
            format(string, sizeof(string), "Vocк foi demitido por %s", demitidor);
            SendClientMessage(PlayerB, Branco, string);
            return 1;
        }
        else if(PlayerInfo[playerid][Groove] >= 6)
        {
            if(PlayerInfo[PlayerB][Groove] < 1) return SendClientMessage(playerid, Branco, "Este jogador nгo й da sua organizaзгo");
            PlayerInfo[PlayerB][Groove] = 0;
            format(string, sizeof(string), "Vocк foi demitido por %s", demitidor);
            SendClientMessage(PlayerB, Branco, string);
            return 1;
        }
        else if(PlayerInfo[playerid][Ballas] >= 6)
        {
            if(PlayerInfo[PlayerB][Ballas] < 1) return SendClientMessage(playerid, Branco, "Este jogador nгo й da sua organizaзгo");
            PlayerInfo[PlayerB][Ballas] = 0;
            format(string, sizeof(string), "Vocк foi demitido por %s", demitidor);
            SendClientMessage(PlayerB, Branco, string);
            return 1;
        }
        return 1;
    }

    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
forward SalvarOrg(playerid);
public SalvarOrg(playerid)
{
    new arquivo[60], nome[MAX_PLAYER_NAME];
    GetPlayerName(playerid, nome, sizeof(nome));
    format(arquivo, sizeof(arquivo), "Contas\%s.ini", nome);
    if(!dini_Exists(arquivo))
    {
        dini_Create(arquivo);
    }
    if(PlayerInfo[playerid][PMilitar] > 0) dini_IntSet(arquivo, "PMilitar", PlayerInfo[playerid][PMilitar]);
    if(PlayerInfo[playerid][Groove] > 0) dini_IntSet(arquivo, "Groove", PlayerInfo[playerid][Groove]);
    if(PlayerInfo[playerid][Ballas] > 0) dini_IntSet(arquivo, "Ballas", PlayerInfo[playerid][Ballas]);
    return 1;
}
strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
        index++;


    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}
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Messages In This Thread
[AJUDA]Erros no codigo - by wevertonneves - 17.11.2011, 10:28
Re: [AJUDA]Erros no codigo - by Pharrel - 17.11.2011, 10:37
Re: [AJUDA]Erros no codigo - by Kostas' - 17.11.2011, 10:46
Re: [AJUDA]Erros no codigo - by wevertonneves - 17.11.2011, 10:58
Re: [AJUDA]Erros no codigo - by Pharrel - 17.11.2011, 11:04
Re: [AJUDA]Erros no codigo - by wevertonneves - 17.11.2011, 11:41

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