Quote:
Originally Posted by ikkentim
pawn Код:
stock Float:GetPlayerDistanceFromPoint(playerid, Float:X, Float:Y, Float:Z) { new Float:pPos[3]; GetPlayerPos(playerid); return floatsqroot(floatpower(floatsub(X, pPos[0]), 2.0) + floatpower(floatsub(Y, pPos[1]), 2.0) + floatpower(floatsub(Z, pPos[2]), 2.0)); }
Is that what you mean?
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That is what I mean, thank you!
Sascha, your code has a tag mismatch on the return.