Position for every skin
#7

Quote:
Originally Posted by Nero_3D
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Just get the correct data, here a little function to help you
I just removed the 3, 4 and 6 row because they always got the same value
pawn Код:
stock AttachHelmet(playerid, const index, const model) {
    static const Float: gHelmetPos[][] = {
        {0.07, 0.000000, 75.0}, // skin 0
        {0.07, 0.000000, 77.0}, // skin 1
        {0.07, 0.000000, 77.0}, // skin 2
        // ...
    };
    new
        skinid = GetPlayerSkin(playerid);
    return SetPlayerAttachedObject(playerid, index, model, 2, gHelmetPos[skinid][0], gHelmetPos[skinid][1], 0.0, 88.0, gHelmetPos[skinid][2], 0.0);
}
now you only need to do (after you converted your whole list into an array with three rows)

pawn Код:
AttachHelmet(playerid, 1, 18645);
PHP код:
C:\Documents and Settings\scry\Desktop\Server\filterscripts\helmetv2.pwn(17) : error 029invalid expressionassumed zero
C
:\Documents and Settings\scry\Desktop\Server\filterscripts\helmetv2.pwn(17) : error 008must be a constant expressionassumed zero
Pawn compiler 3.2.3664              Copyright 
(c1997-2006ITB CompuPhase
2 Errors

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Messages In This Thread
Position for every skin - by wumpyc - 29.10.2011, 10:35
Re: Position for every skin - by SmiT - 29.10.2011, 10:46
Re: Position for every skin - by 0x80808000 - 29.10.2011, 10:47
Re: Position for every skin - by Vince - 29.10.2011, 10:48
Re: Position for every skin - by wumpyc - 29.10.2011, 12:12
AW: Position for every skin - by Nero_3D - 29.10.2011, 12:42
Re: AW: Position for every skin - by wumpyc - 29.10.2011, 13:41
Re: Position for every skin - by SuperViper - 29.10.2011, 14:25
Re: Position for every skin - by wumpyc - 29.10.2011, 14:34
AW: Re: AW: Position for every skin - by Nero_3D - 29.10.2011, 15:27

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