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0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 278
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 279
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 280
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 281
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 282
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 283
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 284
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 285
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 286
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 287
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 288
0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000 //skin 289
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 290
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 291
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 292
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 293
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 294
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 295
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 296
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 297
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 298
0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000 //skin 299
enum skins{
Float:x,
Float:y,
Float:z,
Float:ox,
Float:oy,
Float:oz
}
new const Float:SkinsArray[300][skins]
{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}, // Skin 0
{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000} // Skin 1
};
SkinsArray[skinidFromArray][x], SkinsArray[skinidFromArray][y], SkinsArray[skinidFromArray][z], SkinsArray[skinidFromArray][ox], SkinsArray[skinidFromArray][oy], SkinsArray[skinidFromArray][oz];
static stock const Float:gHelmetPos[][6] = {
{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}, //skin 0
{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 1
{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 2
///...
};
Put it in an array:
pawn Код:
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if (GetVehicleModel(vehicleid) == 522 || GetVehicleModel(vehicleid) == 509
|| GetVehicleModel(vehicleid) == 481
|| GetVehicleModel(vehicleid) == 510
|| GetVehicleModel(vehicleid) == 462
|| GetVehicleModel(vehicleid) == 448
|| GetVehicleModel(vehicleid) == 581
|| GetVehicleModel(vehicleid) == 461
|| GetVehicleModel(vehicleid) == 521
|| GetVehicleModel(vehicleid) == 523
|| GetVehicleModel(vehicleid) == 463
|| GetVehicleModel(vehicleid) == 586
|| GetVehicleModel(vehicleid) == 468
|| GetVehicleModel(vehicleid) == 471)
{
SetPlayerAttachedObject(playerid, 1, 18645, 2, 0.07, 0, 0, 88, 75, 0);
}
stock AttachHelmet(playerid, const index, const model) {
static const Float: gHelmetPos[][] = {
{0.07, 0.000000, 75.0}, // skin 0
{0.07, 0.000000, 77.0}, // skin 1
{0.07, 0.000000, 77.0}, // skin 2
// ...
};
new
skinid = GetPlayerSkin(playerid);
return SetPlayerAttachedObject(playerid, index, model, 2, gHelmetPos[skinid][0], gHelmetPos[skinid][1], 0.0, 88.0, gHelmetPos[skinid][2], 0.0);
}
AttachHelmet(playerid, 1, 18645);
Just get the correct data, here a little function to help you
I just removed the 3, 4 and 6 row because they always got the same value pawn Код:
pawn Код:
|
C:\Documents and Settings\scry\Desktop\Server\filterscripts\helmetv2.pwn(17) : error 029: invalid expression, assumed zero
C:\Documents and Settings\scry\Desktop\Server\filterscripts\helmetv2.pwn(17) : error 008: must be a constant expression; assumed zero
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
static const Float: gHelmetPos[] = {
C:\Documents and Settings\scry\Desktop\Server\filterscripts\helmetv2.pwn(13) : error 008: must be a constant expression; assumed zero
C:\Documents and Settings\scry\Desktop\Server\filterscripts\helmetv2.pwn(20) : error 001: expected token: ",", but found "["
C:\Documents and Settings\scry\Desktop\Server\filterscripts\helmetv2.pwn(20) : error 029: invalid expression, assumed zero
C:\Documents and Settings\scry\Desktop\Server\filterscripts\helmetv2.pwn(20) : warning 215: expression has no effect
C:\Documents and Settings\scry\Desktop\Server\filterscripts\helmetv2.pwn(20) : error 001: expected token: ";", but found "]"
C:\Documents and Settings\scry\Desktop\Server\filterscripts\helmetv2.pwn(20) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
PHP код:
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(after you converted your whole list into an array with three rows)
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I'll just have to note down that to get the helmet sizes perfect, you cannot leave out any of positions, rotations or scales. It took me nearly 3 hours of work to perfectly obtain all the parameters for 150 skins using the Hold Studio filterscripts. I probably should continue for the rest of skins in the list.
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