[Map] Area 69 toll V2!
#1

As you could see in the previous topic, I told you that I was going to make V2 of the Area 69 toll. And here it is!

Updates:
You can now go both dirrections
Helipad
Fence connected with the Area 69 fence
Lights on the side of the road
Arrows on the ground to indicate the dirrection to drive
Each dirrection has it's own toll. (The toll is split into two.)

Screens:






Code:
Code:
CreateObject(3881,-4.40000010,2058.80004883,18.29999924,0.00000000,0.00000000,271.99951172); //object(airsecbooth_sfse) (1)
CreateObject(1250,-8.10000038,2060.89990234,17.50000000,0.00000000,0.00000000,182.00000000); //object(smashbarpost) (1)
CreateObject(1251,-7.40000010,2063.80004883,16.60000038,0.00000000,0.00000000,0.00000000); //object(smashbar) (1)
CreateObject(1251,-1.00000000,2064.30004883,16.60000038,0.00000000,0.00000000,0.00000000); //object(smashbar) (2)
CreateObject(968,-8.00000000,2061.50000000,17.89999962,0.00000000,0.00000000,91.99951172); //object(barrierturn) (1)
CreateObject(4100,-9.30000019,2082.00000000,18.39999962,0.00000000,0.00000000,53.99780273); //object(meshfence1_lan) (1)
CreateObject(4100,-7.30000019,2053.39990234,18.20000076,0.00000000,0.00000000,53.99780273); //object(meshfence1_lan) (2)
CreateObject(4100,-2.69921875,2041.19921875,18.39999962,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,-5.39941406,2093.39941406,18.39999962,0.00000000,0.00000000,187.99256897); //object(meshfence1_lan) (4)
CreateObject(3279,-3.40000010,2083.19995117,16.79999924,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
CreateObject(4100,-1.70000005,2067.30004883,18.20000076,0.00000000,0.00000000,141.99780273); //object(meshfence1_lan) (1)
CreateObject(3881,-4.09999990,2075.60009766,18.29999924,0.00000000,0.00000000,93.99951172); //object(airsecbooth_sfse) (1)
CreateObject(1251,-0.89999998,2070.69995117,16.50000000,0.00000000,0.00000000,0.00000000); //object(smashbar) (3)
CreateObject(1251,-7.40000010,2070.39990234,16.50000000,0.00000000,0.00000000,0.00000000); //object(smashbar) (4)
CreateObject(1250,-8.50000000,2074.00000000,17.60000038,0.00000000,0.00000000,3.99954224); //object(smashbarpost) (1)
CreateObject(968,-8.60000038,2073.39990234,18.00000000,0.00000000,0.00000000,91.99951172); //object(barrierturn) (1)
CreateObject(4100,-27.79999924,2066.30004883,18.10000038,0.00000000,0.00000000,141.99276733); //object(meshfence1_lan) (1)
CreateObject(4100,5.59999990,2030.50000000,18.39999962,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,14.00000000,2019.59997559,18.39999962,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,22.50000000,2008.80004883,18.29999924,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,31.70000076,1998.69995117,18.29999924,0.00000000,0.00000000,97.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,41.90000153,1989.69995117,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,52.00000000,1980.59997559,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,62.09999847,1971.30004883,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,72.19999695,1962.09997559,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,82.30000305,1953.19995117,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,93.30000305,1945.19995117,18.79999924,0.00000000,0.00000000,109.98962402); //object(meshfence1_lan) (3)
CreateObject(3115,13.29980469,2045.69921875,17.29999924,0.00000000,0.00000000,1.99951172); //object(carrier_lift1_sfse) (1)
CreateObject(3934,13.30000019,2045.90002441,17.60000038,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(4100,6.40000010,2099.10009766,18.29999924,0.00000000,0.00000000,323.99255371); //object(meshfence1_lan) (4)
CreateObject(4100,20.10000038,2100.00000000,18.29999924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,33.79999924,2100.89990234,18.29999924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,47.59999847,2101.80004883,18.29999924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,61.09999847,2100.30004883,18.29999924,0.00000000,0.00000000,303.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,74.40000153,2096.60009766,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,87.59999847,2092.89990234,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,100.80000305,2089.00000000,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,114.09999847,2085.10009766,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,127.30000305,2081.19995117,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,137.00000000,2078.39990234,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,141.60000610,2069.69995117,18.29999924,0.00000000,0.00000000,215.99166870); //object(meshfence1_lan) (4)
CreateObject(4100,143.00000000,2057.10009766,18.29999924,0.00000000,0.00000000,253.99121094); //object(meshfence1_lan) (4)
CreateObject(4100,151.30000305,2046.69995117,18.29999924,0.00000000,0.00000000,281.98739624); //object(meshfence1_lan) (4)
CreateObject(4100,162.19999695,2038.19995117,18.29999924,0.00000000,0.00000000,281.98608398); //object(meshfence1_lan) (4)
CreateObject(4100,174.60000610,2033.90002441,18.29999924,0.00000000,0.00000000,317.98608398); //object(meshfence1_lan) (4)
CreateObject(974,184.60000610,2033.69995117,19.50000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (1)
CreateObject(8843,12.50000000,2070.60009766,16.50000000,0.00000000,0.00000000,92.00000000); //object(arrows01_lvs) (1)
CreateObject(8843,-31.79999924,2063.60009766,16.50000000,0.00000000,0.00000000,271.99954224); //object(arrows01_lvs) (2)
CreateObject(1215,2.59999990,2054.50000000,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,3.40000010,2036.50000000,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,23.39999962,2037.19995117,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,22.89999962,2054.69995117,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,22.50000000,2074.19995117,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,23.29999924,2062.50000000,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,-43.50000000,2071.69995117,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,-43.09999847,2059.39990234,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,-20.39999962,2066.60009766,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1226,0.20000000,2062.50000000,20.60000038,0.00000000,0.00000000,268.00000000); //object(lamppost3) (1)
CreateObject(1226,-0.40000001,2072.80004883,20.29999924,0.00000000,0.00000000,91.99499512); //object(lamppost3) (2)
CreateObject(1238,5.59999990,2067.60009766,16.79999924,0.00000000,0.00000000,0.00000000); //object(trafficcone) (1)
CreateObject(1238,-8.60000038,2067.00000000,16.79999924,0.00000000,0.00000000,0.00000000); //object(trafficcone) (2)

/*
Objects converted: 61
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 1.68 times!
*/
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Messages In This Thread
Area 69 toll V2! - by Lanzmeister - 26.10.2011, 19:17
Re: Area 69 toll V2! - by Norn - 26.10.2011, 19:18
Re: Area 69 toll V2! - by Pghpunkid - 26.10.2011, 19:21
Re: Area 69 toll V2! - by Lanzmeister - 26.10.2011, 19:21
Re: Area 69 toll V2! - by Tom1412 - 26.10.2011, 19:44
Re: Area 69 toll V2! - by Lanzmeister - 26.10.2011, 19:47
Re: Area 69 toll V2! - by Rafiko - 30.10.2011, 13:08
Re: Area 69 toll V2! - by Tom1412 - 30.10.2011, 14:00
Re: Area 69 toll V2! - by Rafiko - 30.10.2011, 15:17
Re: Area 69 toll V2! - by Lanzmeister - 30.10.2011, 15:26
Re: Area 69 toll V2! - by sim_sima - 30.10.2011, 16:53
Re: Area 69 toll V2! - by Prates - 30.10.2011, 19:23
Re: Area 69 toll V2! - by jonrb - 31.10.2011, 10:41
Re: Area 69 toll V2! - by sniper159 - 01.11.2011, 22:54
Re: Area 69 toll V2! - by Dredd - 01.11.2011, 23:40
Re: Area 69 toll V2! - by Stevenaramos - 06.12.2011, 19:37
Re: Area 69 toll V2! - by davve95 - 06.12.2011, 20:01
Respuesta: Area 69 toll V2! - by [Nikk] - 07.12.2011, 05:30
Re: Area 69 toll V2! - by Astralis - 07.12.2011, 15:08
Re: Area 69 toll V2! - by Mdarude - 07.12.2011, 15:19
Re: Area 69 toll V2! - by BlackBlood's - 07.12.2011, 20:21
Re: Area 69 toll V2! - by gohen - 10.12.2011, 12:54
Re: Area 69 toll V2! - by boeing737 - 12.12.2011, 15:05
Re: Area 69 toll V2! - by Lanzmeister - 12.12.2011, 16:13
Re: Area 69 toll V2! - by boeing737 - 12.12.2011, 16:19
Re: Area 69 toll V2! - by Lanzmeister - 12.12.2011, 16:26
Re: Area 69 toll V2! - by boeing737 - 12.12.2011, 16:33
Re: Area 69 toll V2! - by boeing737 - 13.12.2011, 13:24
Re: Area 69 toll V2! - by gohen - 14.12.2011, 15:20
Re: Area 69 toll V2! - by [Cro]Nano - 28.04.2012, 10:42
Re: Area 69 toll V2! - by [Cro]Nano - 28.04.2012, 12:34
Re: Area 69 toll V2! - by KINGINA - 28.04.2012, 12:52
Re: Area 69 toll V2! - by 4LiSs0N - 28.04.2012, 12:58

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