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[Map] Area 69 toll V2! - Printable Version

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+---- Thread: [Map] Area 69 toll V2! (/showthread.php?tid=293071)

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Area 69 toll V2! - Lanzmeister - 26.10.2011

As you could see in the previous topic, I told you that I was going to make V2 of the Area 69 toll. And here it is!

Updates:
You can now go both dirrections
Helipad
Fence connected with the Area 69 fence
Lights on the side of the road
Arrows on the ground to indicate the dirrection to drive
Each dirrection has it's own toll. (The toll is split into two.)

Screens:






Code:
Code:
CreateObject(3881,-4.40000010,2058.80004883,18.29999924,0.00000000,0.00000000,271.99951172); //object(airsecbooth_sfse) (1)
CreateObject(1250,-8.10000038,2060.89990234,17.50000000,0.00000000,0.00000000,182.00000000); //object(smashbarpost) (1)
CreateObject(1251,-7.40000010,2063.80004883,16.60000038,0.00000000,0.00000000,0.00000000); //object(smashbar) (1)
CreateObject(1251,-1.00000000,2064.30004883,16.60000038,0.00000000,0.00000000,0.00000000); //object(smashbar) (2)
CreateObject(968,-8.00000000,2061.50000000,17.89999962,0.00000000,0.00000000,91.99951172); //object(barrierturn) (1)
CreateObject(4100,-9.30000019,2082.00000000,18.39999962,0.00000000,0.00000000,53.99780273); //object(meshfence1_lan) (1)
CreateObject(4100,-7.30000019,2053.39990234,18.20000076,0.00000000,0.00000000,53.99780273); //object(meshfence1_lan) (2)
CreateObject(4100,-2.69921875,2041.19921875,18.39999962,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,-5.39941406,2093.39941406,18.39999962,0.00000000,0.00000000,187.99256897); //object(meshfence1_lan) (4)
CreateObject(3279,-3.40000010,2083.19995117,16.79999924,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
CreateObject(4100,-1.70000005,2067.30004883,18.20000076,0.00000000,0.00000000,141.99780273); //object(meshfence1_lan) (1)
CreateObject(3881,-4.09999990,2075.60009766,18.29999924,0.00000000,0.00000000,93.99951172); //object(airsecbooth_sfse) (1)
CreateObject(1251,-0.89999998,2070.69995117,16.50000000,0.00000000,0.00000000,0.00000000); //object(smashbar) (3)
CreateObject(1251,-7.40000010,2070.39990234,16.50000000,0.00000000,0.00000000,0.00000000); //object(smashbar) (4)
CreateObject(1250,-8.50000000,2074.00000000,17.60000038,0.00000000,0.00000000,3.99954224); //object(smashbarpost) (1)
CreateObject(968,-8.60000038,2073.39990234,18.00000000,0.00000000,0.00000000,91.99951172); //object(barrierturn) (1)
CreateObject(4100,-27.79999924,2066.30004883,18.10000038,0.00000000,0.00000000,141.99276733); //object(meshfence1_lan) (1)
CreateObject(4100,5.59999990,2030.50000000,18.39999962,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,14.00000000,2019.59997559,18.39999962,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,22.50000000,2008.80004883,18.29999924,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,31.70000076,1998.69995117,18.29999924,0.00000000,0.00000000,97.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,41.90000153,1989.69995117,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,52.00000000,1980.59997559,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,62.09999847,1971.30004883,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,72.19999695,1962.09997559,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,82.30000305,1953.19995117,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,93.30000305,1945.19995117,18.79999924,0.00000000,0.00000000,109.98962402); //object(meshfence1_lan) (3)
CreateObject(3115,13.29980469,2045.69921875,17.29999924,0.00000000,0.00000000,1.99951172); //object(carrier_lift1_sfse) (1)
CreateObject(3934,13.30000019,2045.90002441,17.60000038,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(4100,6.40000010,2099.10009766,18.29999924,0.00000000,0.00000000,323.99255371); //object(meshfence1_lan) (4)
CreateObject(4100,20.10000038,2100.00000000,18.29999924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,33.79999924,2100.89990234,18.29999924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,47.59999847,2101.80004883,18.29999924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,61.09999847,2100.30004883,18.29999924,0.00000000,0.00000000,303.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,74.40000153,2096.60009766,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,87.59999847,2092.89990234,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,100.80000305,2089.00000000,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,114.09999847,2085.10009766,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,127.30000305,2081.19995117,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,137.00000000,2078.39990234,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,141.60000610,2069.69995117,18.29999924,0.00000000,0.00000000,215.99166870); //object(meshfence1_lan) (4)
CreateObject(4100,143.00000000,2057.10009766,18.29999924,0.00000000,0.00000000,253.99121094); //object(meshfence1_lan) (4)
CreateObject(4100,151.30000305,2046.69995117,18.29999924,0.00000000,0.00000000,281.98739624); //object(meshfence1_lan) (4)
CreateObject(4100,162.19999695,2038.19995117,18.29999924,0.00000000,0.00000000,281.98608398); //object(meshfence1_lan) (4)
CreateObject(4100,174.60000610,2033.90002441,18.29999924,0.00000000,0.00000000,317.98608398); //object(meshfence1_lan) (4)
CreateObject(974,184.60000610,2033.69995117,19.50000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (1)
CreateObject(8843,12.50000000,2070.60009766,16.50000000,0.00000000,0.00000000,92.00000000); //object(arrows01_lvs) (1)
CreateObject(8843,-31.79999924,2063.60009766,16.50000000,0.00000000,0.00000000,271.99954224); //object(arrows01_lvs) (2)
CreateObject(1215,2.59999990,2054.50000000,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,3.40000010,2036.50000000,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,23.39999962,2037.19995117,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,22.89999962,2054.69995117,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,22.50000000,2074.19995117,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,23.29999924,2062.50000000,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,-43.50000000,2071.69995117,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,-43.09999847,2059.39990234,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,-20.39999962,2066.60009766,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1226,0.20000000,2062.50000000,20.60000038,0.00000000,0.00000000,268.00000000); //object(lamppost3) (1)
CreateObject(1226,-0.40000001,2072.80004883,20.29999924,0.00000000,0.00000000,91.99499512); //object(lamppost3) (2)
CreateObject(1238,5.59999990,2067.60009766,16.79999924,0.00000000,0.00000000,0.00000000); //object(trafficcone) (1)
CreateObject(1238,-8.60000038,2067.00000000,16.79999924,0.00000000,0.00000000,0.00000000); //object(trafficcone) (2)

/*
Objects converted: 61
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 1.68 times!
*/



Re: Area 69 toll V2! - Norn - 26.10.2011

You mean area 51?


Re: Area 69 toll V2! - Pghpunkid - 26.10.2011

In the game its known as Area 69.


Re: Area 69 toll V2! - Lanzmeister - 26.10.2011

Quote:
Originally Posted by Norn
View Post
You mean area 51?
It's called Area 69 in San Andreas. Do you want me to call the cities for Los Angeles, San Francisco and Las Vegas too?


Re: Area 69 toll V2! - Tom1412 - 26.10.2011

Thanx mate for teling me u made it. I will make this into a FS, tonight. should i do it like i did the other one?


Re: Area 69 toll V2! - Lanzmeister - 26.10.2011

Sounds good.


Re: Area 69 toll V2! - Rafiko - 30.10.2011

Tom i tested it with ur FS and it works....


Re: Area 69 toll V2! - Tom1412 - 30.10.2011

ok

do u still wan t me to make it into a fs?

iv been a bit busy latly


Re: Area 69 toll V2! - Rafiko - 30.10.2011

not needed,since it working with ur previous FS.

i just used those objects into ur FS.


Re: Area 69 toll V2! - Lanzmeister - 30.10.2011

Quote:
Originally Posted by Tom1412
View Post
ok

do u still wan t me to make it into a fs?

iv been a bit busy latly
Sure. Go ahead


Re: Area 69 toll V2! - sim_sima - 30.10.2011

Quote:
Originally Posted by Lanzmeister
View Post
It's called Area 69 in San Andreas. Do you want me to call the cities for Los Angeles, San Francisco and Las Vegas too?
Well, in San Andreas SP its called Area 52.


Re: Area 69 toll V2! - Prates - 30.10.2011

Nice, keep it.


Re: Area 69 toll V2! - jonrb - 31.10.2011

Quote:
Originally Posted by sim_sima
View Post
Well, in San Andreas SP its called Area 52.
Not true.
http://gta.wikia.com/Area_69

You should know that Rockstar makes everything they possibly can into an innuendo.


Re: Area 69 toll V2! - sniper159 - 01.11.2011

Nice map


Re: Area 69 toll V2! - Dredd - 01.11.2011

Nice idea,
Keep up that work!


Re: Area 69 toll V2! - Stevenaramos - 06.12.2011

how doi get it to compile after copying & pasting it?


Re: Area 69 toll V2! - davve95 - 06.12.2011

Very awesome!! Im really like it nice job!


Respuesta: Area 69 toll V2! - [Nikk] - 07.12.2011

Nice map men, keep like this


Re: Area 69 toll V2! - Astralis - 07.12.2011

Quote:
Originally Posted by Pghpunkid
View Post
In the game its known as Area 69.
area51 too.



Also I liked the first pic more! It shows how realistic is that army base.

On the heli pad,you should add Hunter to make it look better.


Re: Area 69 toll V2! - Mdarude - 07.12.2011

looks small..