16.10.2011, 16:11
Quote:
AttachObjectToObject(gShipsAttachments[x], gMainShipObjectId, gShipAttachmentPos[x][0] - gShipHullOrigin[0], gShipAttachmentPos[x][1] - gShipHullOrigin[1], gShipAttachmentPos[x][2] - gShipHullOrigin[2], 0.0, 0.0, 0.0); |