15.10.2011, 20:20
How?
The cone object will only be created by the FS command,
But how am i ment to remove all cones?
or is they a way to do it if cone is in rangofplayer(x,y,z)
remove though cones?
I found,
for(new i; i<MAX_OBJECTS; i++)
{
if(IsValidObject(i))
DestroyObject(i);
}
But i just want it to remove cones not all objects
The cone object will only be created by the FS command,
But how am i ment to remove all cones?
or is they a way to do it if cone is in rangofplayer(x,y,z)
remove though cones?
I found,
for(new i; i<MAX_OBJECTS; i++)
{
if(IsValidObject(i))
DestroyObject(i);
}
But i just want it to remove cones not all objects