Removing all cones - Printable Version
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+--- Thread: Removing all cones (
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Removing all cones -
Tom1412 - 15.10.2011
hey,
I'm making a create cone command, and I'v done it so you can create loads of cones.
But When i do the /removecones it only removes the last one help.
How can i do it so it removes all object that are cones( object id = 1238 )
Iv removed the FS, Sorry I just need a way to remove all the cones that have been created.
Just using Cone = CreateObject
And i tryed to use DestroyObject(Cone);
But that only destroys that last one made.
Re: Removing all cones -
manchestera - 15.10.2011
Post the command to create them aswell.
Re: Removing all cones -
linuxthefish - 15.10.2011
Loop through all objects and check if they match the cone ID.
Re: Removing all cones -
Tom1412 - 15.10.2011
How?
The cone object will only be created by the FS command,
But how am i ment to remove all cones?
or is they a way to do it if cone is in rangofplayer(x,y,z)
remove though cones?
I found,
for(new i; i<MAX_OBJECTS; i++)
{
if(IsValidObject(i))
DestroyObject(i);
}
But i just want it to remove cones not all objects