04.10.2011, 06:53
Ok so i made this so when a player is on a kill streak it does a GameTextForAll saying that " Bob is on a kill streak! "
but it is bugged in some way or another because it does this instead " ] is on a killstreak!" here is the code
this is under onplayerdeath
but it is bugged in some way or another because it does this instead " ] is on a killstreak!" here is the code
this is under onplayerdeath
Код:
if(KillingSpree[killerid] == 3) // It finds if the player is on a Killing Spree of 3 kills , you may change { new killstringa[128]; PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] + 2; SendClientMessage(killerid, 0xFF8400FF, " You are on a killing spree! This earned you 2 respect!"); format(killstringa, sizeof(killstringa), " %s is on a killing spree with 3 kills!", killerid); GameTextForAll(killstringa, 3000, 1); } if(KillingSpree[killerid] ==5) { new killstringb[128]; PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] + 3; SendClientMessage(killerid, 0xFF8400FF, " You are on a rampage! This earned you 3 repsect!"); format(killstringb, sizeof(killstringb), " %s is on a rampage with 5 kills! ", killerid); GameTextForAll(killstringb, 3000, 1); } if(KillingSpree[killerid] ==8) { new killstringc[128]; PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] + 4; SendClientMessage(killerid, 0xFF8400FF, " You are on a masacre! This earned you 4 respect!"); format(killstringc, sizeof(killstringc), " %s is on a masacre with 8 kills! ", killerid); GameTextForAll(killstringc, 3000, 1); } if(KillingSpree[killerid] ==10) { new killstringd[128]; PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] +5; SendClientMessage(killerid, 0xFF8400FF, " Ten kill streak! This earned you 5 respect!"); format(killstringd, sizeof(killstringd), " %s has a streak of 10 kills!", killerid); GameTextForAll(killstringd, 3000, 1); } if(KillingSpree[killerid] ==11) { new killstringe[128]; PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] +6; SendClientMessage(killerid, 0xFF8400FF, " You got 11 kills in a row! this earned you 6 respect!"); format(killstringe, sizeof(killstringe), " %s has 11 kills in a row!", killerid); GameTextForAll(killstringe, 3000, 1); PlayerPlaySound(killerid, 2607, 0.0, 0.0, 0.0); PlayerInfo[killerid][pCash] = PlayerInfo[killerid][pCash] +10000; GivePlayerMoney(killerid, 10000); SendClientMessage(killerid, 0xFF8400FF, " You just got a $10,000 dollar bonus! Keep up the good work. "); } if(KillingSpree[killerid] ==15) { new killstringf[128]; PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] +7; SendClientMessage(killerid, 0xFF8400FF, " You got a 15 kill streak! This gave you 7 respect!"); format(killstringf, sizeof(killstringf), " %s is on a streak of 15 kills!", killerid); GameTextForAll(killstringf, 3000, 1); PlayerPlaySound(killerid, 1068, 0, 0, 0); PlayerInfo[killerid][pCash] = PlayerInfo[killerid][pCash] +15000; GivePlayerMoney(killerid, 15000); SendClientMessage(killerid, 0xFF8400FF, " You just got a $15,000 dollar bonus! Keep up the good work. "); } if(KillingSpree[killerid] ==20) { new killstringg[128]; PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] +8; SendClientMessage(killerid, 0xFF8400FF, " You have 20 kills! This gave you 8 respect!"); format(killstringg, sizeof(killstringg), " %s is on a 20 kill streak!", killerid); GameTextForAll(killstringg, 3000, 1); PlayerPlaySound(killerid, 1183, 0, 0, 0); PlayerInfo[killerid][pCash] = PlayerInfo[killerid][pCash] +20000; GivePlayerMoney(killerid, 20000); SendClientMessage(killerid, 0xFF8400FF, " You just got a $20,000 dollar bonus! Keep up the good work! "); } if(KillingSpree[killerid] ==25) { new killstringh[128]; PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] +10; SendClientMessage(killerid, 0xFF8400FF, " You have 25 kills! this earned you 10 respect points!"); format(killstringh, sizeof(killstringh), " %s has reached a streak of 25 kills!", killerid); GameTextForAll(killstringh, 3000, 1); PlayerPlaySound(killerid, 1185, 0, 0, 0); PlayerInfo[killerid][pCash] = PlayerInfo[killerid][pCash] +100000; GivePlayerMoney(killerid, 100000); SendClientMessage(killerid, 0xFF8400FF, " You have just recieved a $100,000 dollar bonus!"); SendClientMessage(killerid, 0xFF8400FF, " Your killstreak count has been reset!"); KillingSpree[killerid] = 0; }