Ok so i made this so when a player is on a kill streak it does a GameTextForAll saying that " Bob is on a kill streak! "
but it is bugged in some way or another because it does this instead " ] is on a killstreak!" here is the code
Код:
if(KillingSpree[killerid] == 3) // It finds if the player is on a Killing Spree of 3 kills , you may change
{
new killstringa[128];
PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] + 2;
SendClientMessage(killerid, 0xFF8400FF, " You are on a killing spree! This earned you 2 respect!");
format(killstringa, sizeof(killstringa), " %s is on a killing spree with 3 kills!", killerid);
GameTextForAll(killstringa, 3000, 1);
}
if(KillingSpree[killerid] ==5)
{
new killstringb[128];
PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] + 3;
SendClientMessage(killerid, 0xFF8400FF, " You are on a rampage! This earned you 3 repsect!");
format(killstringb, sizeof(killstringb), " %s is on a rampage with 5 kills! ", killerid);
GameTextForAll(killstringb, 3000, 1);
}
if(KillingSpree[killerid] ==8)
{
new killstringc[128];
PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] + 4;
SendClientMessage(killerid, 0xFF8400FF, " You are on a masacre! This earned you 4 respect!");
format(killstringc, sizeof(killstringc), " %s is on a masacre with 8 kills! ", killerid);
GameTextForAll(killstringc, 3000, 1);
}
if(KillingSpree[killerid] ==10)
{
new killstringd[128];
PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] +5;
SendClientMessage(killerid, 0xFF8400FF, " Ten kill streak! This earned you 5 respect!");
format(killstringd, sizeof(killstringd), " %s has a streak of 10 kills!", killerid);
GameTextForAll(killstringd, 3000, 1);
}
if(KillingSpree[killerid] ==11)
{
new killstringe[128];
PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] +6;
SendClientMessage(killerid, 0xFF8400FF, " You got 11 kills in a row! this earned you 6 respect!");
format(killstringe, sizeof(killstringe), " %s has 11 kills in a row!", killerid);
GameTextForAll(killstringe, 3000, 1);
PlayerPlaySound(killerid, 2607, 0.0, 0.0, 0.0);
PlayerInfo[killerid][pCash] = PlayerInfo[killerid][pCash] +10000;
GivePlayerMoney(killerid, 10000);
SendClientMessage(killerid, 0xFF8400FF, " You just got a $10,000 dollar bonus! Keep up the good work. ");
}
if(KillingSpree[killerid] ==15)
{
new killstringf[128];
PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] +7;
SendClientMessage(killerid, 0xFF8400FF, " You got a 15 kill streak! This gave you 7 respect!");
format(killstringf, sizeof(killstringf), " %s is on a streak of 15 kills!", killerid);
GameTextForAll(killstringf, 3000, 1);
PlayerPlaySound(killerid, 1068, 0, 0, 0);
PlayerInfo[killerid][pCash] = PlayerInfo[killerid][pCash] +15000;
GivePlayerMoney(killerid, 15000);
SendClientMessage(killerid, 0xFF8400FF, " You just got a $15,000 dollar bonus! Keep up the good work. ");
}
if(KillingSpree[killerid] ==20)
{
new killstringg[128];
PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] +8;
SendClientMessage(killerid, 0xFF8400FF, " You have 20 kills! This gave you 8 respect!");
format(killstringg, sizeof(killstringg), " %s is on a 20 kill streak!", killerid);
GameTextForAll(killstringg, 3000, 1);
PlayerPlaySound(killerid, 1183, 0, 0, 0);
PlayerInfo[killerid][pCash] = PlayerInfo[killerid][pCash] +20000;
GivePlayerMoney(killerid, 20000);
SendClientMessage(killerid, 0xFF8400FF, " You just got a $20,000 dollar bonus! Keep up the good work! ");
}
if(KillingSpree[killerid] ==25)
{
new killstringh[128];
PlayerInfo[killerid][pExp] = PlayerInfo[killerid][pExp] +10;
SendClientMessage(killerid, 0xFF8400FF, " You have 25 kills! this earned you 10 respect points!");
format(killstringh, sizeof(killstringh), " %s has reached a streak of 25 kills!", killerid);
GameTextForAll(killstringh, 3000, 1);
PlayerPlaySound(killerid, 1185, 0, 0, 0);
PlayerInfo[killerid][pCash] = PlayerInfo[killerid][pCash] +100000;
GivePlayerMoney(killerid, 100000);
SendClientMessage(killerid, 0xFF8400FF, " You have just recieved a $100,000 dollar bonus!");
SendClientMessage(killerid, 0xFF8400FF, " Your killstreak count has been reset!");
KillingSpree[killerid] = 0;
}
Thats because you didnt stored the 'killerid's name in a variable.
So that will give random characters.
The 'GetName()' will return the 'playerid's name, this can be anyones name.