26.09.2011, 18:26
I'd rather do something else:
pawn Код:
//On top of your script
new Killed[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
{
Killerd[playerid] = 1;
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(Killed[playerid] == 1)
{
SetPlayerPos(playerid, X, Y, Z);
Killed[playerid] = 0;
}
return 1;
}