Quote:
Originally Posted by [M]onsieur
Poner el code in filter script:
pawn Код:
new Kills[MAX_PLAYERS], Deaths[MAX_PLAYERS] ;
public OnPlayerDeath(playerid, killerid, reason) { Deaths[playerid] ++;
if(killerid != INVALID_PLAYER_ID || IsPlayerConnected(killerid)) SetPlayerScore(killerid, ++Kills[killerid]); return 1; }
public OnPlayerConnect(playerid) { return Deaths[playerid] = 0, Kills[playerid] = 0, true; }
public OnPlayerUpdate(playerid) return SetPlayerScore(playerid, Kills[playerid]), true;
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Para que actualizar el score OnPlayerUpdate si ya lo estбs haciendo cada vez que sumas una muerte?