06.09.2011, 19:08
btw, the 4th float number is the player facing angle. if you care for where you are looking @ spawn, then pay attention when saving those coords.
you can simply use the SetCameraBehindPlayer() later... why i tell you that? so you can avoid some stress maybe, i had to save all my house entrances again, coz i didnt care for the players rotation.
you can simply use the SetCameraBehindPlayer() later... why i tell you that? so you can avoid some stress maybe, i had to save all my house entrances again, coz i didnt care for the players rotation.