XYZ co-ords
#5

btw, the 4th float number is the player facing angle. if you care for where you are looking @ spawn, then pay attention when saving those coords.
you can simply use the SetCameraBehindPlayer() later... why i tell you that? so you can avoid some stress maybe, i had to save all my house entrances again, coz i didnt care for the players rotation.
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Messages In This Thread
XYZ co-ords - by sherlock - 06.09.2011, 17:47
Re: XYZ co-ords - by [MWR]Blood - 06.09.2011, 17:48
Re: XYZ co-ords - by =WoR=Varth - 06.09.2011, 17:51
Re: XYZ co-ords - by sherlock - 06.09.2011, 18:09
Re: XYZ co-ords - by Babul - 06.09.2011, 19:08

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