XYZ co-ords - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: XYZ co-ords (
/showthread.php?tid=281548)
XYZ co-ords -
sherlock - 06.09.2011
AddPlayerClass(50,2593.3628,2790.1799,10.8203,269. 9701,0,0,0,0,0,0); //
Here there are 4 sets of co-ordinate looking numbers. I need to please know which are the X,Y and Z. Thanks
Re: XYZ co-ords -
[MWR]Blood - 06.09.2011
Код:
AddPlayerClass(50,2593.3628,2790.1799,10.8203,269. 9701,0,0,0,0,0,0); //
Re: XYZ co-ords -
=WoR=Varth - 06.09.2011
https://sampwiki.blast.hk/wiki/AddPlayerClass
Re: XYZ co-ords -
sherlock - 06.09.2011
The first 3 lots ok thanks guys
Re: XYZ co-ords -
Babul - 06.09.2011
btw, the 4th float number is the player facing angle. if you care for where you are looking @ spawn, then pay attention when saving those coords.
you can simply use the SetCameraBehindPlayer() later... why i tell you that? so you can avoid some stress maybe, i had to save all my house entrances again, coz i didnt care for the players rotation.