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XYZ co-ords - Printable Version

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XYZ co-ords - sherlock - 06.09.2011

AddPlayerClass(50,2593.3628,2790.1799,10.8203,269. 9701,0,0,0,0,0,0); //

Here there are 4 sets of co-ordinate looking numbers. I need to please know which are the X,Y and Z. Thanks


Re: XYZ co-ords - [MWR]Blood - 06.09.2011

Код:
AddPlayerClass(50,2593.3628,2790.1799,10.8203,269. 9701,0,0,0,0,0,0); //



Re: XYZ co-ords - =WoR=Varth - 06.09.2011

https://sampwiki.blast.hk/wiki/AddPlayerClass


Re: XYZ co-ords - sherlock - 06.09.2011

The first 3 lots ok thanks guys


Re: XYZ co-ords - Babul - 06.09.2011

btw, the 4th float number is the player facing angle. if you care for where you are looking @ spawn, then pay attention when saving those coords.
you can simply use the SetCameraBehindPlayer() later... why i tell you that? so you can avoid some stress maybe, i had to save all my house entrances again, coz i didnt care for the players rotation.