[ajuda]text dranw
#1

Tipo eu vi essse text dranw de entrada no sv mas so quando o player morre ele fica parado ele nun volta pro seu local de spawno que deve ser acertado ai ? Obs: esse e um [FS] que pertence ao JFS MiniGames v3.0 que achei muito legal mas s oque quando o player morrer ele nao volta pro seu lugar de spawn

PHP код:
#include <a_samp>
// Intro script by O.K.Style™ e JFS.
new Text:Intro[12];
public 
OnFilterScriptInit()
{
    
Intro[0] = TextDrawCreate(642.01.0"~n~");
    
TextDrawLetterSize(Intro[0], 0.549.5);
    
TextDrawUseBox(Intro[0], 1);
    
TextDrawBoxColor(Intro[0], 0x000000FF);
    
TextDrawTextSize(Intro[0], -2.00.0);
    
Intro[1] = TextDrawCreate(190.000000190.000000"~n~~n~~n~~n~~n~~n~~p~~h~JFS v3.0");
    
TextDrawFont(Intro[1], 2);
    
TextDrawLetterSize(Intro[1], 0.5700001.799999);
    
Intro[2] = TextDrawCreate(310.000000190.000000"~n~~n~~n~~n~~n~~n~Apresenta...");
    
TextDrawFont(Intro[2], 2);
    
TextDrawColor(Intro[2], 0xFFFFFF22);
    
TextDrawLetterSize(Intro[2], 0.5700001.799999);
    
Intro[3] = TextDrawCreate(310.000000190.000000"~n~~n~~n~~n~~n~~n~Apresenta...");
    
TextDrawFont(Intro[3], 2);
    
TextDrawColor(Intro[3], 0xFFFFFF44);
    
TextDrawLetterSize(Intro[3], 0.5700001.799999);
    
Intro[4] = TextDrawCreate(310.000000190.000000"~n~~n~~n~~n~~n~~n~Apresenta...");
    
TextDrawFont(Intro[4], 2);
    
TextDrawColor(Intro[4], 0xFFFFFF66);
    
TextDrawLetterSize(Intro[4], 0.5700001.799999);
    
Intro[5] = TextDrawCreate(310.000000190.000000"~n~~n~~n~~n~~n~~n~Apresenta...");
    
TextDrawFont(Intro[5], 2);
    
TextDrawColor(Intro[5], 0xFFFFFF88);
    
TextDrawLetterSize(Intro[5], 0.5700001.799999);
    
Intro[6] = TextDrawCreate(310.000000190.000000"~n~~n~~n~~n~~n~~n~Apresenta...");
    
TextDrawFont(Intro[6], 2);
    
TextDrawColor(Intro[6], 0xFFFFFFAA);
    
TextDrawLetterSize(Intro[6], 0.5700001.799999);
    
Intro[7] = TextDrawCreate(310.000000190.000000"~n~~n~~n~~n~~n~~n~Apresenta...");
    
TextDrawFont(Intro[7], 2);
    
TextDrawColor(Intro[7], 0xFFFFFFCC);
    
TextDrawLetterSize(Intro[7], 0.5700001.799999);
    
Intro[8] = TextDrawCreate(310.000000190.000000"~n~~n~~n~~n~~n~~n~Apresenta...");
    
TextDrawFont(Intro[8], 2);
    
TextDrawColor(Intro[8], 0xFFFFFFFF);
    
TextDrawLetterSize(Intro[8], 0.5700001.799999);
    
Intro[9] = TextDrawCreate(190.0202.0".");
    
TextDrawFont(Intro[9], 1);
    
TextDrawLetterSize(Intro[9], 23.2500511.099999);
    
Intro[10] = TextDrawCreate(304.00223.0"~y~~h~~n~~n~~n~~n~~n~~n~~n~~n~~g~JFS MiniGames v3.0");
    
TextDrawFont(Intro[10], 2);
    
TextDrawLetterSize(Intro[10], 0.3400001.099999);
    
Intro[11] = TextDrawCreate(331.0235.0"~h~~n~~n~~n~~n~~n~~n~~n~~n~~y~www.projetosjfs.tk");
    
TextDrawFont(Intro[11], 2);
    
TextDrawLetterSize(Intro[11], 0.3400001.099999);
    return 
1;
}
public 
OnPlayerConnect(playerid)
{
    
TogglePlayerSpectating(playeridtrue);
    
ForceClassSelection(playerid);
    
SetPVarInt(playerid"Intro"0);
    
SetTimerEx("ShowIntro"10000"d"playerid);
    return 
1;
}
forward ShowIntro(playerid);
public 
ShowIntro(playerid)
{
    
SetPVarInt(playerid"Intro"GetPVarInt(playerid"Intro") + 1);
    new 
iteration GetPVarInt(playerid"Intro");
    switch(
iteration)
    {
        case 
1:
        {
            for(new 
i11i++)
            {
                
SendClientMessage(playerid, -1"");
            }
            
TextDrawShowForPlayer(playeridIntro[0]);
        }
        case 
2:
        {
            
TextDrawShowForPlayer(playeridIntro[1]);
        }
        case 
3:
        {
            
TextDrawShowForPlayer(playeridIntro[2]);
        }
        case 
4:
        {
            
TextDrawHideForPlayer(playeridIntro[2]);
            
TextDrawShowForPlayer(playeridIntro[3]);
        }
        case 
5:
        {
            
TextDrawHideForPlayer(playeridIntro[3]);
            
TextDrawShowForPlayer(playeridIntro[4]);
        }
        case 
6:
        {
            
TextDrawHideForPlayer(playeridIntro[4]);
            
TextDrawShowForPlayer(playeridIntro[5]);
        }
        case 
7:
        {
            
TextDrawHideForPlayer(playeridIntro[5]);
            
TextDrawShowForPlayer(playeridIntro[6]);
        }
        case 
8:
        {
            
TextDrawHideForPlayer(playeridIntro[6]);
            
TextDrawShowForPlayer(playeridIntro[7]);
        }
        case 
9:
        {
            
TextDrawHideForPlayer(playeridIntro[7]);
            
TextDrawShowForPlayer(playeridIntro[8]);
        }
        case 
10:
        {
            
TextDrawShowForPlayer(playeridIntro[9]);
        }
        case 
11:
        {
            
TextDrawShowForPlayer(playeridIntro[10]);
        }
        case 
12:
        {
            
TextDrawShowForPlayer(playeridIntro[11]);
        }
    }
    if(
GetPVarInt(playerid"Intro") < 10)
    {
        
SetTimerEx("ShowIntro"3000"d"playerid);
    }
    else if(
GetPVarInt(playerid"Intro") < 13)
    {
        
SetTimerEx("ShowIntro"20000"d"playerid);
    }
    else
    {
        for(new 
isizeof(Intro); i++)
        {
            
TextDrawHideForPlayer(playeridIntro[i]);
        }
        
TogglePlayerSpectating(playeridfalse);
        
ForceClassSelection(playerid);
    }
    return 
1;
}
public 
OnFilterScriptExit()
{
    for(new 
isizeof(Intro); i++)
    {
        
TextDrawDestroy(Intro[i]);
    }
    return 
1;

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Messages In This Thread
[ajuda]text dranw - by vitorpedro - 04.09.2011, 16:55
Re: [ajuda]text dranw - by StrondA_ - 04.09.2011, 17:20
Re: [ajuda]text dranw - by vitorpedro - 04.09.2011, 18:00
Re: [ajuda]text dranw - by StrondA_ - 04.09.2011, 18:06
Re: [ajuda]text dranw - by vitorpedro - 04.09.2011, 18:23
Re: [ajuda]text dranw - by StrondA_ - 04.09.2011, 18:33
Re: [ajuda]text dranw - by vitorpedro - 04.09.2011, 22:54
Re: [ajuda]text dranw - by vitorpedro - 05.09.2011, 03:54
Re: [ajuda]text dranw - by Pharrel - 05.09.2011, 08:06

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