01.09.2011, 12:17
also i did this but it only sets the player at one spawn not random because i did /kill and went into the checkpoint and it kept on setting it on the same spawn...
pawn Код:
new Float:RandomSpawns[][] =
{
{1249.7258, -2047.9263, 59.9209, 90.2055}, // Randomspawn
{1241.2084, -2057.6521, 60.0190, 94.9352}, // Randomspawn
{1241.0105, -2052.6873, 59.9975, 2.8144}, // Randomspawn
{718.4906, -1477.3024, 5.4688, 357.9947}, // Randomspawn
{722.3772, -1477.2856, 5.4688, 272.3814} // Randomspawn
};
public OnPlayerEnterCheckpoint(playerid)
{
SetPlayerInterior(playerid, 0);
new Random = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
return 1;
}