Vehicle destruction respawn delay
#5

no, Ticker ... Timers = Evil!

Most cores usually already have a timer running based on 1 second intervals ... ists easy enough, to simply use that existing timer, add a variable ticker, to kick off a function.

As you've seen in my core, I avoid timers as much as possible.
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Messages In This Thread
Vehicle destruction respawn delay - by matejdro - 30.08.2011, 00:00
AW: Vehicle destruction respawn delay - by Joshua_Turnerz - 30.08.2011, 00:01
Re: Vehicle destruction respawn delay - by =WoR=G4M3Ov3r - 30.08.2011, 00:01
Re: Vehicle destruction respawn delay - by Tigerbeast11 - 30.08.2011, 00:03
AW: Vehicle destruction respawn delay - by Joshua_Turnerz - 30.08.2011, 00:03
Re: Vehicle destruction respawn delay - by knackworst - 30.08.2011, 00:04
Re: AW: Vehicle destruction respawn delay - by =WoR=G4M3Ov3r - 30.08.2011, 00:06
Re: Vehicle destruction respawn delay - by Tigerbeast11 - 30.08.2011, 00:06
Re: Vehicle destruction respawn delay - by =WoR=G4M3Ov3r - 30.08.2011, 00:09
AW: Vehicle destruction respawn delay - by Joshua_Turnerz - 30.08.2011, 00:10

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