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Vehicle destruction respawn delay - Printable Version

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Vehicle destruction respawn delay - matejdro - 30.08.2011

Hello!

After vehicle is destroyed, it will be re spawned immediately. Is there a way to set delay on this?


AW: Vehicle destruction respawn delay - Joshua_Turnerz - 30.08.2011

yup ... Destroy and delete the vehicle, then recreate based on a ticker.


Re: Vehicle destruction respawn delay - =WoR=G4M3Ov3r - 30.08.2011

Quote:
Originally Posted by Joshua_Turnerz
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yup ... Destroy and delete the vehicle, then recreate based on a ticker.
Or did you mean a timer ?


Re: Vehicle destruction respawn delay - Tigerbeast11 - 30.08.2011

No need for timers etc.

https://sampwiki.blast.hk/wiki/AddStaticVehicleEx


AW: Vehicle destruction respawn delay - Joshua_Turnerz - 30.08.2011

no, Ticker ... Timers = Evil!

Most cores usually already have a timer running based on 1 second intervals ... ists easy enough, to simply use that existing timer, add a variable ticker, to kick off a function.

As you've seen in my core, I avoid timers as much as possible.


Re: Vehicle destruction respawn delay - knackworst - 30.08.2011

Can't u just change the spawn time when adding a static vehicle? (or createvehicle?)
that's pretty much the easiest way...


Re: AW: Vehicle destruction respawn delay - =WoR=G4M3Ov3r - 30.08.2011

Quote:
Originally Posted by Joshua_Turnerz
Посмотреть сообщение
no, Ticker ... Timers = Evil!

Most cores usually already have a timer running based on 1 second intervals ... ists easy enough, to simply use that existing timer, add a variable ticker, to kick off a function.

As you've seen in my core, I avoid timers as much as possible.
Then he can easily use AddStaticVehicleEx


Re: Vehicle destruction respawn delay - Tigerbeast11 - 30.08.2011

Errrmmm.. Guys, I was first to talk about AddStaticVehicleEx :P


Re: Vehicle destruction respawn delay - =WoR=G4M3Ov3r - 30.08.2011

Quote:
Originally Posted by Tigerbeast11
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Errrmmm.. Guys, I was first to talk about AddStaticVehicleEx :P
Correction, wiki.sa-mp.com was the first to talk about it, actually.. lol


AW: Vehicle destruction respawn delay - Joshua_Turnerz - 30.08.2011

because your limiting your options...

lets say, after a car blows up ... you want it gone for like 1 hour ...
you can simply loop any array, and check for a timestamp that is out of date, then recreate the vehicle based on those saved variables.

Its pointless to have timers floating around for an hour, not to mention the possibility of all the timer collisions ..