Maps in a fs
#7

Quote:
Originally Posted by uprp
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I'm not a basic, But i have like, 1k or more lines of mapping ( nearly whole map)
Don't wanna lagg out the GM :/ Wesley, i dont get what you mean.
You can also use a filterscript. Create a new filterscript and drop this into it:
pawn Код:
#define FILTERSCRIPT

#include <a_samp>
#include <streamer>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Objects loaded!");
    print("--------------------------------------\n");
    //BETWEEN THIS YOUR OBJECTS


    // BETWEEN THIS YOUR OBJECTS
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Objects loaded!");
    print("----------------------------------\n");
    DestroyAllDynamicObjects();
}

#endif
Compile it and edit it into server.cfg
Also you dont need to gmx for a new map. Just re-load the FS.
NOTE: Needs Incognito streamer (CreateDynamicObject)
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Messages In This Thread
Maps in a fs - by uprp - 28.08.2011, 19:21
Re: Maps in a fs - by Kingunit - 28.08.2011, 19:23
Re: Maps in a fs - by Wesley221 - 28.08.2011, 19:24
Re: Maps in a fs - by uprp - 28.08.2011, 19:26
Re: Maps in a fs - by BlackWolf120 - 28.08.2011, 19:28
Re: Maps in a fs - by Wesley221 - 28.08.2011, 19:29
Re: Maps in a fs - by Kingunit - 28.08.2011, 19:30
Re: Maps in a fs - by uprp - 28.08.2011, 19:41

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