Maps in a fs
#6

Go to your pawno include folder, make a new include.
Then add all the objects you want in the include.
No need to create callbacks inside it, just the CreateObject or CreateDynamicObject. When youre done with that, save the include
Then go to your gamemode, and add this to OnGameModeInit():
pawn Код:
#inlcude <The includename you just made for all the objects>
Then compile it, and youre done
Reply


Messages In This Thread
Maps in a fs - by uprp - 28.08.2011, 19:21
Re: Maps in a fs - by Kingunit - 28.08.2011, 19:23
Re: Maps in a fs - by Wesley221 - 28.08.2011, 19:24
Re: Maps in a fs - by uprp - 28.08.2011, 19:26
Re: Maps in a fs - by BlackWolf120 - 28.08.2011, 19:28
Re: Maps in a fs - by Wesley221 - 28.08.2011, 19:29
Re: Maps in a fs - by Kingunit - 28.08.2011, 19:30
Re: Maps in a fs - by uprp - 28.08.2011, 19:41

Forum Jump:


Users browsing this thread: 2 Guest(s)