Maps in a fs
#3

Well, just paste all your "createobjects"/"createdynamicobjects" in the filterscript, then add them like

pawn Код:
public OnGameModeInit()
{
    #include <mapname/filename>
    return 1;
}
And you have the objects included, just by a simple line
Edit:
Note: use this as a pawno include
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Messages In This Thread
Maps in a fs - by uprp - 28.08.2011, 19:21
Re: Maps in a fs - by Kingunit - 28.08.2011, 19:23
Re: Maps in a fs - by Wesley221 - 28.08.2011, 19:24
Re: Maps in a fs - by uprp - 28.08.2011, 19:26
Re: Maps in a fs - by BlackWolf120 - 28.08.2011, 19:28
Re: Maps in a fs - by Wesley221 - 28.08.2011, 19:29
Re: Maps in a fs - by Kingunit - 28.08.2011, 19:30
Re: Maps in a fs - by uprp - 28.08.2011, 19:41

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