28.08.2011, 19:24
Well, just paste all your "createobjects"/"createdynamicobjects" in the filterscript, then add them like
And you have the objects included, just by a simple line
Edit:
Note: use this as a pawno include
pawn Код:
public OnGameModeInit()
{
#include <mapname/filename>
return 1;
}
Edit:
Note: use this as a pawno include