27.08.2011, 01:22
Quote:
Store the ID of the killer in a per-player variable, and access it inside the callback when necessary
pawn Code:
|
pawn Code:
{ INVALID_PLAYER_ID, ... };
Store the ID of the killer in a per-player variable, and access it inside the callback when necessary
pawn Code:
|
{ INVALID_PLAYER_ID, ... };