Menu Punishment for TK - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Menu Punishment for TK (
/showthread.php?tid=279246)
Menu Punishment for TK -
Tigerbeast11 - 26.08.2011
I wanted to create a Team Kill Punishment menu and the person who got killed would choose the punishment...
pawn Code:
if(Team[killerid] == Team[playerid])
{
ShowMenuForPlayer(playerid,punish);
}
But how would I punish the team killer? What would I put under onplayerselectmenurow?
Re: Menu Punishment for TK -
Bakr - 26.08.2011
Follow the guide on this page:
https://sampwiki.blast.hk/wiki/OnPlayerSelectedMenuRow . It gives you everything you need to know how to create and use a dialog.
Re: Menu Punishment for TK -
Tigerbeast11 - 26.08.2011
Quote:
Originally Posted by Bakr
|
But the problem is, OnPlayerSelectedMenuRow doesn't have a killerid parameter so how would I punish the team killer?
Re: Menu Punishment for TK -
Bakr - 26.08.2011
Store the ID of the killer in a per-player variable, and access it inside the callback when necessary
pawn Code:
// global variable
new g_PlayerKiller[ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... };
//OnPlayerDeath
if( Team[ killerid ] == Team[ playerid ] )
{
g_PlayerKiller[ playerid ] = killerid;
// rest of code
}
//OnPlayerSelectedMenuRow
SetPlayerHealth( g_PlayerKiller[ playerid ], 0.00 ); // example punishment, killing the player
g_PlayerKiller[ playerid ] = INVALID_PLAYER_ID;
Re: Menu Punishment for TK -
Tigerbeast11 - 27.08.2011
Quote:
Originally Posted by Bakr
Store the ID of the killer in a per-player variable, and access it inside the callback when necessary
pawn Code:
// global variable new g_PlayerKiller[ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... };
//OnPlayerDeath if( Team[ killerid ] == Team[ playerid ] ) { g_PlayerKiller[ playerid ] = killerid; // rest of code }
//OnPlayerSelectedMenuRow SetPlayerHealth( g_PlayerKiller[ playerid ], 0.00 ); // example punishment, killing the player g_PlayerKiller[ playerid ] = INVALID_PLAYER_ID;
|
OK, thanks. But what would I put after the three "...":
pawn Code:
{ INVALID_PLAYER_ID, ... };