Need help ( Respawn player on DM )
#1

Hello , im see some servers using re spawn on dm area so when player type /CT (Cop Team) and dead respawn this player to /CT with out to type again /CT Is that possible? i have more than one dm area /Area69 /CT /RT /SNIPER /MINIGUN ETC...

This is some what i have in pawn

Код:
new DMZone[MAX_PLAYERS];



new Float:MiniRandomSpawn[8][3] =
{
	{2973.9443,-1752.1270,22.4850},
	{2959.5354,-1754.3094,22.4850},
	{2937.8621,-1748.6287,22.4850},
	{2917.7844,-1748.3462,22.4850},
	{2919.3574,-1766.4543,25.3385},
	{2945.0110,-1788.9114,22.4928},
	{2950.1199,-1783.8212,28.1615},
	{2945.9575,-1775.0850,44.1091}
};
new Float:RandomPlayerSpawns[3][3] = {
	{404.79,2457.21,16.5000},
	{-2633.79,1360.32,7.12},
	{1116.8577,2494.9219,432.4359}
};
new Float:RandomPlayerSpawnsWang[3][3] = {
	{-1949.7513,263.2258,41.0471},
	{-1949.7513,263.2258,41.0471},
	{-1949.7513,263.2258,41.0471}
};
new Float:RandomPlayerSpawnsMinigun[3][3] = {
	{2764.1074,-2488.8137,13.4859},
	{2784.3933,-2417.9187,13.6345},
	{2703.2720,-2482.8025,27.0536}
};
new Float:RandomPlayerSpawnsDildo[3][3] = {
	{2100.6616,2069.3052,11.2963},
	{2100.6616,2069.3052,11.2963},
	{2093.1885,2069.3838,11.2963}
};
new Float:RandomPlayerSpawnsCtd[6][3] = {
	{1250.8558,-820.9926,1084.0078},
	{1277.5756,-823.7945,1085.6328},
	{1282.6505,-829.6953,1089.9375},
	{1288.2511,-817.5930,1089.9375},
	{1282.3177,-805.3218,1089.9375},
	{1239.5696,-829.0618,1083.2805}
};
new Float:RandomPlayerSpawnsSniper[3][3] = {
	{1661.4003,-1643.6135,87.3735},
	{1646.8998,-1643.5101,87.3735},
	{1647.9318,-1630.3092,87.3750}
};
new Float:RandomPlayerSpawnsTeepee[3][3] = {
	{-842.5834,2751.8113,45.8516},
	{-842.5834,2751.8113,45.8516},
	{-842.5834,2751.8113,45.8516}
};
new Float:RandomPlayerSpawnsbf[3][3] = {
	{2962.61, 4202.89, 41.94},
	{2928.58, 4309.11, 41.94},
	{2923.21, 4071.65, 41.94}
};
new Float:RandomPlayerSpawnsarea69[3][3] = {
	{213.82, 1867.57, 13.14},
	{212.23, 1811.78, 21.86},
	{161.7736,1930.5045,33.8984}
};
new Float:RandomPlayerSpawnsFlame[3][3] = {
	{637.80, 834.92, -42.96},
	{620.19, 888.97, -35.17},
	{591.24, 927.26, -37.48}
};
new Float:RandomPlayerSpawnsWar[3][3] = {
	{-499.18,-524.06,41.47},
	{-467.6955,-524.7691,25.5178},
	{-609.21,-512.58,33.52}
};
new Float:RandomPlayerSpawnsAk47[3][3] = {
	{1410.08, 2773.28, 10.82},
	{1259.89, 2806.65, 14.18},
	{1260.06, 2750.76, 10.82}
};
public OnPlayerSpawn(playerid)
{
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid,26,500);
    GivePlayerWeapon(playerid,24,500);
    PlayerInfo[playerid][SpawnAngle] = 0.0; //so when you leave and another player comes, the camera will start from start
    PlayerInfo[playerid][SpawnDance] = true; //to not execute to much timers
    KillTimer( PlayerInfo[playerid][SpawnTimer] ); //to kill it, since its useless now
    PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0); // (blank sound) to shut the music up
    SetCameraBehindPlayer(playerid); //to prevent some bugs
    PlayCrimeReportForPlayer(playerid, playerid, 3);
    SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
	PlayerPlaySound(playerid, 1098,-119.9460,23.1096,12.2238);
    DMZone[playerid] = 0;
	new rand = random(sizeof(RandomPlayerSpawns));
	SetPlayerPos(playerid, RandomPlayerSpawns[rand][0], RandomPlayerSpawns[rand][1], RandomPlayerSpawns[rand][2]);
	return 1;
    }
public OnPlayerDeath(playerid, killerid, reason)
    {
    SendDeathMessage(killerid, playerid, reason);
    KillingSpree[playerid] = 0;
    KillingSpree[killerid]++;
    new file[100],Name[MAX_PLAYER_NAME],Ip[16],name[MAX_PLAYER_NAME];
	GetPlayerName(giveplayerid, name, sizeof(name));
	GetPlayerName(playerid,Name,sizeof(Name));
	GetPlayerIp(playerid,Ip,sizeof(Ip));
	format(file,sizeof(file),PlayerFile,Name);
    if(KillingSpree[killerid] >= 21)
     {
      new pName[MAX_PLAYER_NAME]; GetPlayerName(killerid,pName,MAX_PLAYER_NAME);
      new string[128]; format(string,sizeof(string),"* %s is Owner Death Match!",pName, KillingSpree50);
      SendClientMessageToAll(RED, string);
	  GameTextForPlayer(killerid, "~r~Owner ~G~Death Match~W~!", 1000, 1);
     }
    if(KillingSpree[killerid] == 20)
     {
      new pName[MAX_PLAYER_NAME]; GetPlayerName(killerid,pName,MAX_PLAYER_NAME);
      new string[128]; format(string,sizeof(string),"* %s is HolyShit kills and killing spree ended! (Kills: 20/20)",pName, KillingSpree50);
      SendClientMessageToAll(RED, string);
	  GameTextForPlayer(killerid, "~G~Leader KILL~W~!", 1000, 1);
     }
    if(KillingSpree[killerid] == 6)
     {
      new pName[MAX_PLAYER_NAME]; GetPlayerName(killerid,pName,MAX_PLAYER_NAME);
      new string[128]; format(string,sizeof(string),"* %s in Rival! {F3FF02}(Kills: 6/20)",pName, KillingSpree35);
      SendClientMessageToAll(0xFFFF00AA, string);
	  GameTextForPlayer(killerid, "~G~MONSTER KILLER~N~~Y~Rival Kill ~g~+100$ ~W~+1 score", 1000, 1);
     }
    if(KillingSpree[killerid] == 5)
     {
	  GameTextForPlayer(killerid, "~G~I''m the ~P~KING~N~~R~HAHAHAHA", 1000, 1);
     }
    if(KillingSpree[killerid] == 4)
     {
	  GameTextForPlayer(killerid, "~W~The ~B~owner ~W~shoot!", 1000, 1);
     }
    if(KillingSpree[killerid] == 3)
     {
      new pName[MAX_PLAYER_NAME]; GetPlayerName(killerid,pName,MAX_PLAYER_NAME);
      new string[128]; format(string,sizeof(string),"* %s is the Legendary Hero! {F3FF02}(Kills : 3/20)",pName, KillingSpree10);
      SendClientMessageToAll(0x000080AA, string);
	  GameTextForPlayer(killerid, "~R~ Im the ~g~King~W~!~N~~b~Rival Kill!", 1000, 1);
     }
    if(KillingSpree[killerid] == 2)
     {
      new pName[MAX_PLAYER_NAME]; GetPlayerName(killerid,pName,MAX_PLAYER_NAME);
      new string[128]; format(string,sizeof(string),"* %s is Super Killing Spree! {B8FF02}(Kills : 2/20)",pName, KillingSpree5);
      SendClientMessageToAll(0xFFFFFFAA, string);
	  GameTextForPlayer(killerid, "~r~SNAKE ~R~ATTACK~W~!~N~~G~+100$", 1000, 1);
     }
    if(KillingSpree[killerid] == 1)
     {
	  GameTextForPlayer(killerid, "~B~Baby Human~W~!~N~~g~+1 score", 1000, 1);
     }
	if( DMZone[killerid] >= 1)
	{
		GivePlayerMoney(killerid, 100);
		SetPlayerScore(playerid,GetPlayerScore(playerid)-10);
		SetPlayerScore(killerid,GetPlayerScore(killerid)+50);
		GameTextForPlayer(playerid, "~R~Death",3000,2);
		PlayCrimeReportForPlayer(killerid, killerid, 3);
	}
	if( DMZone[killerid] == 0)
	{
		GivePlayerMoney(playerid, 100);
		SetPlayerScore(killerid,GetPlayerScore(killerid)+10);
		SetPlayerScore(playerid,GetPlayerScore(playerid)-10);
		GameTextForPlayer(playerid, "~W~Death",3000,2);
		PlayCrimeReportForPlayer(killerid, killerid, 3);
	}
	return 1;
    }
OnPlayerCommandText

Код:
	if(strcmp("/Flame", cmdtext, true, 10) == 0)
 {
        if(DMZone[playerid] == 1) return ShowPlayerDialog(playerid,TELEWARN,DIALOG_STYLE_MSGBOX,"Error:","Teleporting Error!\n\n- Sorry, But you can't Teleport to another area while in a Dm Zone","OK","Leave Dm");
        new rand = random(sizeof(RandomPlayerSpawns));
    	SetPlayerHealth(playerid,100);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid,37,9999999);
        GetPlayerName(playerid, pName, sizeof(pName));
        format(string, sizeof(string), "[DM] {F81414}%s {FFFFFF}has joined DeathMatch Mode {C77D87}[ /FLAME ] ", pName, playerid);
        SendClientMessageToAll(COLOR_TELEPORT, string);
    	SendClientMessage(playerid, RED,"* Server: {FFFFFF}For leave dm type {F3FF02}/LeaveDm");
     	SetPlayerPos(playerid, RandomPlayerSpawnsFlame[rand][0], RandomPlayerSpawnsFlame[rand][1], RandomPlayerSpawnsFlame[rand][2]);
        DMZone[playerid] = 1;
        return 1;
Any one help please?
Reply


Messages In This Thread
Need help ( Respawn player on DM ) - by [M.A]Angel[M.A] - 25.08.2011, 02:42
Re: Need help ( Respawn player on DM ) - by Davz*|*Criss - 25.08.2011, 12:16
Re: Need help ( Respawn player on DM ) - by [M.A]Angel[M.A] - 25.08.2011, 13:26
Re: Need help ( Respawn player on DM ) - by IceCube! - 25.08.2011, 14:15
Re: Need help ( Respawn player on DM ) - by Tee - 25.08.2011, 15:21
Re: Need help ( Respawn player on DM ) - by [M.A]Angel[M.A] - 26.08.2011, 00:39
Re: Need help ( Respawn player on DM ) - by Davz*|*Criss - 26.08.2011, 00:56
Re: Need help ( Respawn player on DM ) - by Davz*|*Criss - 26.08.2011, 00:58
Re: Need help ( Respawn player on DM ) - by [M.A]Angel[M.A] - 27.08.2011, 18:24

Forum Jump:


Users browsing this thread: 1 Guest(s)