Hello , im see some servers using re spawn on dm area so when player type /CT (Cop Team) and dead respawn this player to /CT with out to type again /CT Is that possible? i have more than one dm area /Area69 /CT /RT /SNIPER /MINIGUN ETC...
Код:
new DMZone[MAX_PLAYERS];
new Float:MiniRandomSpawn[8][3] =
{
{2973.9443,-1752.1270,22.4850},
{2959.5354,-1754.3094,22.4850},
{2937.8621,-1748.6287,22.4850},
{2917.7844,-1748.3462,22.4850},
{2919.3574,-1766.4543,25.3385},
{2945.0110,-1788.9114,22.4928},
{2950.1199,-1783.8212,28.1615},
{2945.9575,-1775.0850,44.1091}
};
new Float:RandomPlayerSpawns[3][3] = {
{404.79,2457.21,16.5000},
{-2633.79,1360.32,7.12},
{1116.8577,2494.9219,432.4359}
};
new Float:RandomPlayerSpawnsWang[3][3] = {
{-1949.7513,263.2258,41.0471},
{-1949.7513,263.2258,41.0471},
{-1949.7513,263.2258,41.0471}
};
new Float:RandomPlayerSpawnsMinigun[3][3] = {
{2764.1074,-2488.8137,13.4859},
{2784.3933,-2417.9187,13.6345},
{2703.2720,-2482.8025,27.0536}
};
new Float:RandomPlayerSpawnsDildo[3][3] = {
{2100.6616,2069.3052,11.2963},
{2100.6616,2069.3052,11.2963},
{2093.1885,2069.3838,11.2963}
};
new Float:RandomPlayerSpawnsCtd[6][3] = {
{1250.8558,-820.9926,1084.0078},
{1277.5756,-823.7945,1085.6328},
{1282.6505,-829.6953,1089.9375},
{1288.2511,-817.5930,1089.9375},
{1282.3177,-805.3218,1089.9375},
{1239.5696,-829.0618,1083.2805}
};
new Float:RandomPlayerSpawnsSniper[3][3] = {
{1661.4003,-1643.6135,87.3735},
{1646.8998,-1643.5101,87.3735},
{1647.9318,-1630.3092,87.3750}
};
new Float:RandomPlayerSpawnsTeepee[3][3] = {
{-842.5834,2751.8113,45.8516},
{-842.5834,2751.8113,45.8516},
{-842.5834,2751.8113,45.8516}
};
new Float:RandomPlayerSpawnsbf[3][3] = {
{2962.61, 4202.89, 41.94},
{2928.58, 4309.11, 41.94},
{2923.21, 4071.65, 41.94}
};
new Float:RandomPlayerSpawnsarea69[3][3] = {
{213.82, 1867.57, 13.14},
{212.23, 1811.78, 21.86},
{161.7736,1930.5045,33.8984}
};
new Float:RandomPlayerSpawnsFlame[3][3] = {
{637.80, 834.92, -42.96},
{620.19, 888.97, -35.17},
{591.24, 927.26, -37.48}
};
new Float:RandomPlayerSpawnsWar[3][3] = {
{-499.18,-524.06,41.47},
{-467.6955,-524.7691,25.5178},
{-609.21,-512.58,33.52}
};
new Float:RandomPlayerSpawnsAk47[3][3] = {
{1410.08, 2773.28, 10.82},
{1259.89, 2806.65, 14.18},
{1260.06, 2750.76, 10.82}
};
public OnPlayerSpawn(playerid)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,26,500);
GivePlayerWeapon(playerid,24,500);
PlayerInfo[playerid][SpawnAngle] = 0.0; //so when you leave and another player comes, the camera will start from start
PlayerInfo[playerid][SpawnDance] = true; //to not execute to much timers
KillTimer( PlayerInfo[playerid][SpawnTimer] ); //to kill it, since its useless now
PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0); // (blank sound) to shut the music up
SetCameraBehindPlayer(playerid); //to prevent some bugs
PlayCrimeReportForPlayer(playerid, playerid, 3);
SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
PlayerPlaySound(playerid, 1098,-119.9460,23.1096,12.2238);
DMZone[playerid] = 0;
new rand = random(sizeof(RandomPlayerSpawns));
SetPlayerPos(playerid, RandomPlayerSpawns[rand][0], RandomPlayerSpawns[rand][1], RandomPlayerSpawns[rand][2]);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
KillingSpree[playerid] = 0;
KillingSpree[killerid]++;
new file[100],Name[MAX_PLAYER_NAME],Ip[16],name[MAX_PLAYER_NAME];
GetPlayerName(giveplayerid, name, sizeof(name));
GetPlayerName(playerid,Name,sizeof(Name));
GetPlayerIp(playerid,Ip,sizeof(Ip));
format(file,sizeof(file),PlayerFile,Name);
if(KillingSpree[killerid] >= 21)
{
new pName[MAX_PLAYER_NAME]; GetPlayerName(killerid,pName,MAX_PLAYER_NAME);
new string[128]; format(string,sizeof(string),"* %s is Owner Death Match!",pName, KillingSpree50);
SendClientMessageToAll(RED, string);
GameTextForPlayer(killerid, "~r~Owner ~G~Death Match~W~!", 1000, 1);
}
if(KillingSpree[killerid] == 20)
{
new pName[MAX_PLAYER_NAME]; GetPlayerName(killerid,pName,MAX_PLAYER_NAME);
new string[128]; format(string,sizeof(string),"* %s is HolyShit kills and killing spree ended! (Kills: 20/20)",pName, KillingSpree50);
SendClientMessageToAll(RED, string);
GameTextForPlayer(killerid, "~G~Leader KILL~W~!", 1000, 1);
}
if(KillingSpree[killerid] == 6)
{
new pName[MAX_PLAYER_NAME]; GetPlayerName(killerid,pName,MAX_PLAYER_NAME);
new string[128]; format(string,sizeof(string),"* %s in Rival! {F3FF02}(Kills: 6/20)",pName, KillingSpree35);
SendClientMessageToAll(0xFFFF00AA, string);
GameTextForPlayer(killerid, "~G~MONSTER KILLER~N~~Y~Rival Kill ~g~+100$ ~W~+1 score", 1000, 1);
}
if(KillingSpree[killerid] == 5)
{
GameTextForPlayer(killerid, "~G~I''m the ~P~KING~N~~R~HAHAHAHA", 1000, 1);
}
if(KillingSpree[killerid] == 4)
{
GameTextForPlayer(killerid, "~W~The ~B~owner ~W~shoot!", 1000, 1);
}
if(KillingSpree[killerid] == 3)
{
new pName[MAX_PLAYER_NAME]; GetPlayerName(killerid,pName,MAX_PLAYER_NAME);
new string[128]; format(string,sizeof(string),"* %s is the Legendary Hero! {F3FF02}(Kills : 3/20)",pName, KillingSpree10);
SendClientMessageToAll(0x000080AA, string);
GameTextForPlayer(killerid, "~R~ Im the ~g~King~W~!~N~~b~Rival Kill!", 1000, 1);
}
if(KillingSpree[killerid] == 2)
{
new pName[MAX_PLAYER_NAME]; GetPlayerName(killerid,pName,MAX_PLAYER_NAME);
new string[128]; format(string,sizeof(string),"* %s is Super Killing Spree! {B8FF02}(Kills : 2/20)",pName, KillingSpree5);
SendClientMessageToAll(0xFFFFFFAA, string);
GameTextForPlayer(killerid, "~r~SNAKE ~R~ATTACK~W~!~N~~G~+100$", 1000, 1);
}
if(KillingSpree[killerid] == 1)
{
GameTextForPlayer(killerid, "~B~Baby Human~W~!~N~~g~+1 score", 1000, 1);
}
if( DMZone[killerid] >= 1)
{
GivePlayerMoney(killerid, 100);
SetPlayerScore(playerid,GetPlayerScore(playerid)-10);
SetPlayerScore(killerid,GetPlayerScore(killerid)+50);
GameTextForPlayer(playerid, "~R~Death",3000,2);
PlayCrimeReportForPlayer(killerid, killerid, 3);
}
if( DMZone[killerid] == 0)
{
GivePlayerMoney(playerid, 100);
SetPlayerScore(killerid,GetPlayerScore(killerid)+10);
SetPlayerScore(playerid,GetPlayerScore(playerid)-10);
GameTextForPlayer(playerid, "~W~Death",3000,2);
PlayCrimeReportForPlayer(killerid, killerid, 3);
}
return 1;
}
First of all you need multiple variables for that.
If you want when player is in Flame DM, And he dies and he will respawn in Flame.
Then here is it.
C:\Documents and Settings\MaHdy\Desktop\Paradisev4.pwn(2394) : error 028: invalid subscript (not an array or too many subscripts): "rand"
C:\Documents and Settings\MaHdy\Desktop\Paradisev4.pwn(2394) : warning 215: expression has no effect
C:\Documents and Settings\MaHdy\Desktop\Paradisev4.pwn(2394) : error 001: expected token: ";", but found "]"
C:\Documents and Settings\MaHdy\Desktop\Paradisev4.pwn(2394) : error 029: invalid expression, assumed zero
C:\Documents and Settings\MaHdy\Desktop\Paradisev4.pwn(2394) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Davz*|*Criss either you typed this on a phone or you were really sleepy :P you missed a few closing and opening parentheses.