18.08.2011, 19:32
Ta aqui a dos Hitmans...
Quote:
} if(PlayerInfo[playerid][pMembro] == 8)//Hitmans { if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 23, 80); GivePlayerWeapon(playerid, 15, 80); GivePlayerWeapon(playerid, 1, 0); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 34, 300); return 1; } if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 23, 80); GivePlayerWeapon(playerid, 15, 80); GivePlayerWeapon(playerid, 1, 0); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 34, 300); return 1; } if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 23, 80); GivePlayerWeapon(playerid, 15, 80); GivePlayerWeapon(playerid, 1, 0); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 34, 300); return 1; } if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 23, 80); GivePlayerWeapon(playerid, 15, 80); GivePlayerWeapon(playerid, 1, 0); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 34, 300); return 1; } if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 23, 80); GivePlayerWeapon(playerid, 15, 80); GivePlayerWeapon(playerid, 1, 0); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 34, 300); return 1; } } |