if(strcmp(cmd, "/equipar", true) == 0) |
} if(PlayerInfo[playerid][pLider] == 11) { format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos de lнder.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 600); GivePlayerWeapon(playerid, 29, 600); GivePlayerWeapon(playerid, 41, 600); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pLider] == 26) { format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos de lнder.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 600); GivePlayerWeapon(playerid, 29, 600); GivePlayerWeapon(playerid, 41, 600); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 42, 4999); return 1; } |
if(PlayerInfo[playerid][pLider] == 11 || PlayerInfo[playerid][pMembro] == 11)
{
format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 600);
GivePlayerWeapon(playerid, 29, 600);
GivePlayerWeapon(playerid, 41, 600);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pLider] == 26 || PlayerInfo[playerid][pMembro] == 26)
{
format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 600);
GivePlayerWeapon(playerid, 29, 600);
GivePlayerWeapon(playerid, 41, 600);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
} if(PlayerInfo[playerid][pMembro] == 8)//Hitmans { if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 23, 80); GivePlayerWeapon(playerid, 15, 80); GivePlayerWeapon(playerid, 1, 0); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 34, 300); return 1; } if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 23, 80); GivePlayerWeapon(playerid, 15, 80); GivePlayerWeapon(playerid, 1, 0); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 34, 300); return 1; } if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 23, 80); GivePlayerWeapon(playerid, 15, 80); GivePlayerWeapon(playerid, 1, 0); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 34, 300); return 1; } if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 23, 80); GivePlayerWeapon(playerid, 15, 80); GivePlayerWeapon(playerid, 1, 0); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 34, 300); return 1; } if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 23, 80); GivePlayerWeapon(playerid, 15, 80); GivePlayerWeapon(playerid, 1, 0); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 34, 300); return 1; } } |
if(PlayerInfo[playerid][pMembro] == 8 || PlayerInfo[playerid][pLider] == 8)
{
if(PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GivePlayerWeapon(playerid, 23, 80);
GivePlayerWeapon(playerid, 15, 80);
GivePlayerWeapon(playerid, 1, 0);
GivePlayerWeapon(playerid, 25, 300);
GivePlayerWeapon(playerid, 34, 300);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GivePlayerWeapon(playerid, 23, 80);
GivePlayerWeapon(playerid, 15, 80);
GivePlayerWeapon(playerid, 1, 0);
GivePlayerWeapon(playerid, 25, 300);
GivePlayerWeapon(playerid, 34, 300);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GivePlayerWeapon(playerid, 23, 80);
GivePlayerWeapon(playerid, 15, 80);
GivePlayerWeapon(playerid, 1, 0);
GivePlayerWeapon(playerid, 25, 300);
GivePlayerWeapon(playerid, 34, 300);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GivePlayerWeapon(playerid, 23, 80);
GivePlayerWeapon(playerid, 15, 80);
GivePlayerWeapon(playerid, 1, 0);
GivePlayerWeapon(playerid, 25, 300);
GivePlayerWeapon(playerid, 34, 300);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), "* Hitman %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
GivePlayerWeapon(playerid, 23, 80);
GivePlayerWeapon(playerid, 15, 80);
GivePlayerWeapon(playerid, 1, 0);
GivePlayerWeapon(playerid, 25, 300);
GivePlayerWeapon(playerid, 34, 300);
return 1;
}
}