Audio play (loops) [Audio plugin]
#3

amm that's what i mad and don't work
i'm using a timer and a counter ! when the couter is on 60 the audio function is that
Code:
            for(new I = 0; I < MAX_PLAYERS; I++)
            {
                if(IsPlayerConnected(I)) 
                {
					Audio_Play(I, 23, false, true, false);
                    SetPlayerCheckpoint(I, 96.9595, 1920.3678, 17.0, 5.0);
					GameTextForPlayer(I,"~w~Run to ~r~the escort point~w~ before the explosion", 10000, 3);
                }
            }
and when the counter is on 100 that
Code:
            for(new I = 0; I < MAX_PLAYERS; I++)
            {
                if(IsPlayerConnected(I)) 
                {
					Audio_Stop(I, 23);
					DisablePlayerCheckpoint(I);
					SetPlayerCameraPos(I, 57.0130, 1904.2421, 29.7718);
					SetPlayerCameraLookAt(I, 57.8857, 1904.7380, 29.5418);
                }
            }
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Messages In This Thread
Audio play (loops) [Audio plugin] - by Amine_Mejrhirrou - 16.08.2011, 10:33
Re: Audio play (loops) [Audio plugin] - by [MG]Dimi - 16.08.2011, 10:40
Re : Audio play (loops) [Audio plugin] - by Amine_Mejrhirrou - 16.08.2011, 21:08
Re : Audio play (loops) [Audio plugin] - by Amine_Mejrhirrou - 16.08.2011, 23:53
[No subject] - by Amine_Mejrhirrou - 17.08.2011, 06:18

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