06.10.2007, 13:08
It seems you are saving a player's position, nothing to do with the filterscript. So maybe using something like this at the function which saves the position would be good.
Using that small check will save the position of the player if he is in the normal world or in an interior of some sort but not if he is in the shamal interior. Hope it helped .
pawn Code:
new pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
if (floatcmp(pos[2], 800.0) == -1 || floatcmp(pos[2], 800.0) != -1
&& GetPlayerInterior(playerid) != 0)
{
// save position here
}