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[FilterScript] [Filterscript] BeckzyBoi's Vehicle Utilities - Printable Version

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+--- Thread: [FilterScript] [Filterscript] BeckzyBoi's Vehicle Utilities (/showthread.php?tid=12658)

Pages: 1 2


[Filterscript] BeckzyBoi's Vehicle Utilities - beckzy - 16.09.2007

Unavailable.


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - PepperSigh - 16.09.2007

can you release ur gamemode please that would be the best


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - -Sneaky- - 16.09.2007

Mirror


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - Noxa - 16.09.2007

Great mate


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - Alejandro - 16.09.2007

nice!!


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - Downfall - 16.09.2007

Very nice Beckzy, question: the tram function, is it like a 2 door car or can you have multiple people in the tram?


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - beckzy - 16.09.2007

Well the Tram only has 2 seats as decided by Rockstar. But with trams and trains you can put a player in any seat and it will work but when you exit you will just leave the passenger seat as if you entered the proper passenger seat. I got up to seatid 15 before then just gave up at the conclusion that each and every seat will just register as slot 1. People say that trams have 4 seats just because they seen a tram using 4 seats in partyserver but all that is is what i have just explained and it doesn't actually have 4 seats. I mean people could say in another server they seen a tram with 6 seats but all that means is that the scripter's code has allowed it to go up to 6 seats when in actual fact the amount of seat ids you can use is unlimited.

But anyway i answered your question and you now know that i stuck with the native but lets not get into a big debate about something like this because the thread is about my filterscript in general and not what Rockstar decided .

Edit: btw thanks for the nice comments people .


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - domidom - 16.09.2007

Wow Very nice
I Hope this Tram script works lol Many dont...Many use timers aswell :S

Well this is very usefull
thanks


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - beckzy - 16.09.2007

Heh glad you like it. Feedback is always wanted. Btw what do you think would be good for any future versions (Note: no new version will happen for a long time as i have got college). Maybe RC vehicles? Tbh i can't think of many vehicles that have anything possible to build on like the 3 that i have already done in this script.


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - X_Cutter - 17.09.2007

Nice FS Beckzy... Very usefull


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - beckzy - 17.09.2007

Well i am at college at the moment but i am really into the idea of this filterscript so i might add something else to it when i get home. I was thinking maybe RC vehicles..? There isn't a great choice of what is possible when customising vehicles with the logic i am using. I have a rough idea of something i could add with the Andromada but as i said i am at college so i will maybe work on 1 thing for a while each night during the week and then maybe something else at the weekend.


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - X_Cutter - 17.09.2007

How many objects in Shamal? So i don't get crashes


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - Redirect Left - 17.09.2007

Very usefull script Beckzy


Quote:

How many objects in Shamal? So i don't get crashes
I count 14 objects per Shamal.


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - vkmaster - 17.09.2007

Very nice beckzy, great to see something unique released once in a while on here!

As you wanted ideas:

1) Scripted RC Tiger cannon.
2) If shamal is locked: prohibit interior entering.
3) Vehicle tuning. example: /tuneme and admin /tuneall.
4) Option to Enable/Disable features.(maybe INI?)

Feel free to PM me about them.

Keep up the good work!
Cheers, Mikey




Re: [Filterscript] BeckzyBoi's Vehicle Utilities - RobbyMeist3r - 17.09.2007

Do you have to change the vehicle ID's for the vehicles? Or does it check the vehicles by model id?


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - vkmaster - 17.09.2007

Quote:
Originally Posted by RobbyMeist3r
Do you have to change the vehicle ID's for the vehicles? Or does it check the vehicles by model id?
Uses model id


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - beckzy - 17.09.2007

@ vkmaster: I like the RC Tiger turrent idea, thanks. Unfortunatly i can't check if a player has a vehicle locked in their script through my filterscript. It is just unfortunate that there isn't a GetVehicleParams function. I wont include tuning sorry and i wont be releasing an include file.

@ RobbyMeist3r: Don't touch the vehicle IDs, or touch them if you want. Either way they wont effect anything to do with the filterscript.


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - vkmaster - 17.09.2007

Aaaah totaly forgot that there is no GetVehicleParams, that was me jumping ahead with ideas.

Note to self: Try thinking first!

Cheers, Mikey


Re: [Filterscript] BeckzyBoi's Vehicle Utilities - ~Hybrid~ - 17.09.2007

Wow, Beckzy..outdone urself again


[AV]Dave



Re: [Filterscript] BeckzyBoi's Vehicle Utilities - beckzy - 17.09.2007

Thanks for the feedback guys. I doubt there are any bugs to report but maybe if some of you want to suggest improvements or ideas? Anyway g'night, it is after midnight here and i have college in the morning so i probably wont be online till tomorrow night.