[Filterscript] BeckzyBoi's Vehicle Utilities -
beckzy - 16.09.2007
Unavailable.
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
PepperSigh - 16.09.2007
can you release ur gamemode please that would be the best
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
-Sneaky- - 16.09.2007
Mirror
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
Noxa - 16.09.2007
Great mate
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
Alejandro - 16.09.2007
nice!!
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
Downfall - 16.09.2007
Very nice Beckzy, question: the tram function, is it like a 2 door car or can you have multiple people in the tram?
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
beckzy - 16.09.2007
Well the Tram only has 2 seats as decided by Rockstar. But with trams and trains you can put a player in any seat and it will work but when you exit you will just leave the passenger seat as if you entered the proper passenger seat. I got up to seatid 15 before then just gave up at the conclusion that each and every seat will just register as slot 1. People say that trams have 4 seats just because they seen a tram using 4 seats in partyserver but all that is is what i have just explained and it doesn't actually have 4 seats. I mean people could say in another server they seen a tram with 6 seats but all that means is that the scripter's code has allowed it to go up to 6 seats when in actual fact the amount of seat ids you can use is unlimited.
But anyway i answered your question and you now know that i stuck with the native but lets not get into a big debate about something like this because the thread is about my filterscript in general and not what Rockstar decided
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Edit: btw thanks for the nice comments people
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Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
domidom - 16.09.2007
Wow Very nice
I Hope this Tram script works lol
Many dont...Many use timers aswell :S
Well this is very usefull
thanks
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
beckzy - 16.09.2007
Heh glad you like it. Feedback is always wanted. Btw what do you think would be good for any future versions (Note: no new version will happen for a long time as i have got college). Maybe RC vehicles? Tbh i can't think of many vehicles that have anything possible to build on like the 3 that i have already done in this script.
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
X_Cutter - 17.09.2007
Nice FS Beckzy... Very usefull
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
beckzy - 17.09.2007
Well i am at college at the moment but i am really into the idea of this filterscript so i might add something else to it when i get home. I was thinking maybe RC vehicles..? There isn't a great choice of what is possible when customising vehicles with the logic i am using. I have a rough idea of something i could add with the Andromada but as i said i am at college so i will maybe work on 1 thing for a while each night during the week and then maybe something else at the weekend.
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
X_Cutter - 17.09.2007
How many objects in Shamal? So i don't get crashes
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
Redirect Left - 17.09.2007
Very usefull script Beckzy
Quote:
How many objects in Shamal? So i don't get crashes
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I count 14 objects per Shamal.
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
vkmaster - 17.09.2007
Very nice beckzy, great to see something unique released once in a while on here!
As you wanted ideas:
1) Scripted RC Tiger cannon.
2) If shamal is locked: prohibit interior entering.
3) Vehicle tuning. example: /tuneme and admin /tuneall.
4) Option to Enable/Disable features.(maybe INI?)
Feel free to PM me about them.
Keep up the good work!
Cheers, Mikey
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
RobbyMeist3r - 17.09.2007
Do you have to change the vehicle ID's for the vehicles? Or does it check the vehicles by model id?
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
vkmaster - 17.09.2007
Quote:
Originally Posted by RobbyMeist3r
Do you have to change the vehicle ID's for the vehicles? Or does it check the vehicles by model id?
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Uses model id
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
beckzy - 17.09.2007
@ vkmaster: I like the RC Tiger turrent idea, thanks. Unfortunatly i can't check if a player has a vehicle locked in their script through my filterscript. It is just unfortunate that there isn't a GetVehicleParams function. I wont include tuning sorry and i wont be releasing an include file.
@ RobbyMeist3r: Don't touch the vehicle IDs, or touch them if you want. Either way they wont effect anything to do with the filterscript.
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
vkmaster - 17.09.2007
Aaaah totaly forgot that there is no GetVehicleParams, that was me jumping ahead with ideas.
Note to self: Try thinking first!
Cheers, Mikey
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
~Hybrid~ - 17.09.2007
Wow, Beckzy..outdone urself again
[AV]Dave
Re: [Filterscript] BeckzyBoi's Vehicle Utilities -
beckzy - 17.09.2007
Thanks for the feedback guys. I doubt there are any bugs to report but maybe if some of you want to suggest improvements or ideas? Anyway g'night, it is after midnight here and i have college in the morning so i probably wont be online till tomorrow night.