Quote:
Originally Posted by Kitten
i don't actually seen anything wrong in the server but i would actually use this code.
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate) { if(gTeam[playerid] == TEAM_ZOMBIE) { if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT) { new vehicleid = GetPlayerVehicleID(playerid); if(GetVehicleModel(vehicleid) == CARID) { SetPlayerHealth(playerid, 0); DestroyVehicle(vehicleid); } } } return 1; }
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He's ejecting the player, not killing and destroying the vehicle....
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(gTeam[playerid] == TEAM_ZOMBIE)
{
SendClientMessage(playerid,ADMIN_RED,"Error: Zombies cant drive!!");
ClearAnimations(playerid);
return 1;
}
}
OnPlayerEnterVehicle is called as soon the player presses F near a vehicle. So if you use ClearAnimations, it will NEVER let him enter.