public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(gTeam[playerid] == TEAM_ZOMBIE) {
if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(GetVehicleModel(vehicleid) == CARID)
{
SetPlayerHealth(playerid, 0);
DestroyVehicle(vehicleid);
}
}
}
return 1;
}
but will this eject the zombie?? cuz i saw setplayerheatlh 0
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i don't actually seen anything wrong in the server but i would actually use this code.
pawn Код:
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public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(gTeam[playerid] == TEAM_ZOMBIE)
{
SendClientMessage(playerid,ADMIN_RED,"Error: Zombies cant drive!!");
ClearAnimations(playerid);
return 1;
}
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER)
{
if(gTeam[playerid] == TEAM_ZOMBIE)
{
SendClientMessage(playerid,ADMIN_RED,"Error: Zombies cant drive!!");
RemovePlayerFromVehicle(playerid,vehicleid);
return 1;
}
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(gTeam[playerid] == TEAM_ZOMBIE) {
if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(GetVehicleModel(vehicleid) == CARID)
{
GameTextForPlayer(playerid,"Zombie's Cant Drive Cuz You Have No Lisence ||HaHA",1000,4);
RemovePlayerFromVehicle(playerid);
}
}
}
return 1;
}
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thnx kitten ur the best!!!
but will this eject the zombie?? cuz i saw setplayerheatlh 0 ![]() |