01.08.2011, 10:12
Yeah, you can use a textdraw (TextDrawCreate) or a gametext (GameTextForPlayer) under a callback called OnPlayerRequestClass in the following manner:
Untested.
pawn Код:
public OnPlayerRequestClass(playerid,classid)
{
switch(classid)//Gets the current classid
{
case 0: do_something;//First class, switch statement always starts with 0
case 1: do_something;//2nd class, continue this untill you reach the number you want
default: do_something;//Keep this underneath the code, you can also remove this if you want
}
return 1;
}