Character selection text - Printable Version
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Character selection text -
Superthijs - 01.08.2011
Hello,
Is it possible to draw the text 'CJ' when I select CJ in class selection? Or 'Sweet' when I select Sweet?
Superthijs
Re: Character selection text -
alpha500delta - 01.08.2011
Yeah, you can use a textdraw (
TextDrawCreate) or a gametext (
GameTextForPlayer) under a callback called
OnPlayerRequestClass in the following manner:
pawn Код:
public OnPlayerRequestClass(playerid,classid)
{
switch(classid)//Gets the current classid
{
case 0: do_something;//First class, switch statement always starts with 0
case 1: do_something;//2nd class, continue this untill you reach the number you want
default: do_something;//Keep this underneath the code, you can also remove this if you want
}
return 1;
}
Untested.
Re: Character selection text -
Superthijs - 01.08.2011
Thanks, but when I try it, it says 'unreachable code' on the 'switch(classid)' line. What's the problem?
Re: Character selection text -
alpha500delta - 01.08.2011
Weird, it compiles fine for me...
Could you perhaps show us the code?
Re: Character selection text -
Superthijs - 01.08.2011
Yeah, but now it just selects the first class to play, without class selection...
Код:
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return 1;
if(gPlayerHasCitySelected[playerid]) {
ClassSel_SetupCharSelection(playerid);
return 1;
} else {
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
TogglePlayerSpectating(playerid,1);
TextDrawShowForPlayer(playerid, txtClassSelHelper);
gPlayerCitySelection[playerid] = -1;
}
}
switch(classid) //Gets the current classid
{
case 0: GameTextForPlayer(playerid,"This is class 0",300,1);
case 1: GameTextForPlayer(playerid,"This is class 1",300,1);
}
return 1;
}