[Tutorial] SD Pistol Tazer using OnPlayerShootPlayer
#1


Introduction:

Alright, many of you been asking how to make a silenced pistol tazer for RP servers. I'll give you out an example using OnPlayerShootPlayer callback by wups. I just had nothing to do, made this script for my own upcoming server, and decided to share it with others. This is a bit like the LS:RP tazer script, just like the same.
Let's get it started already!

STEP 1:

As I've stated above, you'll need OnPlayerShootPlayer callback made by wups. You can download it here:

https://sampforum.blast.hk/showthread.php?tid=195439

All credits are going to WUPS who made this callback. Let's download it and put it in pawno/include folder. There's only a pastebin version, so edit a .inc file and copy & paste the pastebin content to the .inc file. I suggest you to name the file 'OPSP'.

So, you made it. Let's move to the next step.

STEP 2:

Alright, so we put the include into the pawno/include directory. After we're done with this, open your gamemode, and add the following line to the top of your gamemode!

pawn Код:
#include <OPSP>


This is the .inc file which we put into the include folder and we will need this for the tazer system.

STEP 3:

Add the OnPlayerShootPlayer callback somewhere into your script...

pawn Код:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
    return 1;
}

STEP 4:

Okay, if you'd like to make the tazer working only for a specific team, for example 'TEAM_COPS', then we'll make it only for cops.

Add the following line under OnPlayerShootPlayer.

pawn Код:
if(gTeam[Shooter] == TEAM_COPS)

It should look like:

pawn Код:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
    if(gTeam[Shooter] == TEAM_COPS)
    {
   
    }
    return 1;
}

STEP 5:

Ok, we're making it only for the cops team.

Now we need to make it only for the silenced pistol, so add the following line after the gTeam 'if':

pawn Код:
if(GetPlayerWeapon(Shooter) == 23)

Should look like this:

pawn Код:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
    if(gTeam[Shooter] == TEAM_COPS)
    {
        if(GetPlayerWeapon(Shooter) == 23)
        {
           
        }
    }
    return 1;
}

STEP 6:

Ok, we're starting the script now. Now we'll force the player to use an animation when getting tazed, then the player will get frozen.

pawn Код:
TogglePlayerControllable(Target, false);
ApplyAnimation(Target,"CRACK","crckdeth2",4.1,1,1,1,1,1);

STEP 7:

Now we're making the timer and the variable.

The variable:

At the top of your script:

pawn Код:
new pTazed[MAX_PLAYERS];

Under OnPlayerConnect:

pawn Код:
pTazed[playerid] = 0;

_________________________________________

The timer is easy, just do the following:

At the top of the script:

pawn Код:
forward Tazed(playerid);

Somewhere in the script:

pawn Код:
public Tazed(playerid)
{
      pTazed[playerid] = 0;
      TogglePlayerControllable(playerid, true);
      ClearAnimations(playerid);
      return 1;
}

_________________________________________

Let's go back to OPSP.

STEP 8:

When the player gets tazed we'll set the variable to TRUE and start the timer, with sending an advising message:

pawn Код:
pTazed[Target] = 1;
SetTimerEx("Tazed", 10000, 0, "d", Target);
SendClientMessage(Target, 0xFF0000FF, "You've been tazed for 10 seconds!");

Overall OPSP callback:

pawn Код:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
    if(gTeam[Shooter] == TEAM_COPS)
    {
        if(GetPlayerWeapon(Shooter) == 23)
        {
            TogglePlayerControllable(Target, false);
            ApplyAnimation(Target,"CRACK","crckdeth2",4.1,1,1,1,1,1);
            pTazed[Target] = 1;
            SetTimerEx("Tazed", 10000, 0, "d", Target);
            SendClientMessage(Target, 0xFF0000FF, "You've been tazed for 10 seconds!");
        }
    }
    return 1;
}

The system is done, but let's not forget about grabbing the SD...

STEP 9:

Add the following variable to your top of the script:

pawn Код:
new pTazer[MAX_PLAYERS];

Under OnPlayerConnect (So the variable will be set as FALSE):

pawn Код:
pTazer[playerid] = 0;

STEP 10:

Tazer command:

pawn Код:
if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0)
{
// We make it again for TEAM_COPS
    if(gTeam[playerid] == TEAM_COPS) // For cops
    {
        if(IsPlayerInAnyVehicle(playerid)) // Checks if the player is in a vehicle.
        {
            SendClientMessage(playerid, 0xFF0000FF, "You can't use this command while in a car!");
            return 1;
        }
        if(pTazer[playerid] == 0) // If the player has no tazer withdrawn.
        {
            GivePlayerWeapon(playerid, 23, 20); // Gives a SD.
            pTazer[playerid] = 1; // Sets the var to true.
            return 1;
        }
        else if(pTazer[playerid == 1) // If the player has the tazer withdrawn to holster it.
        {
            GivePlayerWeapon(playerid, 24, 100); // Gives a deagle.
            pTazer[playerid] = 0; // Sets the var to false.
            return 1;
        }
    }// Not a cop.
    return 1;
}

* Everything commented above.

Well, I guess it should be done!

Have fun, more than 50% of credits are going to wups for his awesome OPSP function.

- I'm sorry if I didn't make it with more BBCodes, organized and so on, I was in hurry because it's night and I'm tired...

Kindest regards,
GangsTa_
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Messages In This Thread
SD Pistol Tazer using OnPlayerShootPlayer - by GangsTa_ - 28.07.2011, 21:13
Re: SD Pistol Tazer using OnPlayerShootPlayer - by Kaperstone - 28.07.2011, 21:17
Re: SD Pistol Tazer using OnPlayerShootPlayer - by GangsTa_ - 28.07.2011, 21:19
Re: SD Pistol Tazer using OnPlayerShootPlayer - by Mikkel_Pedersen - 28.07.2011, 21:19
Re: SD Pistol Tazer using OnPlayerShootPlayer - by GangsTa_ - 28.07.2011, 21:24
Re: SD Pistol Tazer using OnPlayerShootPlayer - by wups - 28.07.2011, 21:55
Re: SD Pistol Tazer using OnPlayerShootPlayer - by Guest3598475934857938411 - 29.07.2011, 00:41
Re: SD Pistol Tazer using OnPlayerShootPlayer - by Kitten - 29.07.2011, 00:49
Re: SD Pistol Tazer using OnPlayerShootPlayer - by GangsTa_ - 29.07.2011, 06:42
Re: SD Pistol Tazer using OnPlayerShootPlayer - by GangsTa_ - 29.07.2011, 06:49
Re: SD Pistol Tazer using OnPlayerShootPlayer - by Juicy_J - 30.07.2011, 14:30
Re: SD Pistol Tazer using OnPlayerShootPlayer - by seanny - 30.07.2011, 18:16
Re: SD Pistol Tazer using OnPlayerShootPlayer - by GangsTa_ - 02.08.2011, 05:32
Re: SD Pistol Tazer using OnPlayerShootPlayer - by MarkoniGHS - 21.10.2011, 01:07
Re: SD Pistol Tazer using OnPlayerShootPlayer - by GangsTa_ - 21.10.2011, 12:35
Re: SD Pistol Tazer using OnPlayerShootPlayer - by JaKe Elite - 10.06.2012, 03:07
Re: SD Pistol Tazer using OnPlayerShootPlayer - by JhnzRep - 10.06.2012, 03:23
Re: SD Pistol Tazer using OnPlayerShootPlayer - by JaKe Elite - 10.06.2012, 03:27
Re: SD Pistol Tazer using OnPlayerShootPlayer - by JhnzRep - 10.06.2012, 03:33
Re : SD Pistol Tazer using OnPlayerShootPlayer - by Alvin007 - 11.06.2012, 13:47
Re: SD Pistol Tazer using OnPlayerShootPlayer - by N0FeaR - 20.08.2012, 16:14
Re: SD Pistol Tazer using OnPlayerShootPlayer - by ShikamaruSama - 07.11.2012, 15:16
Re: SD Pistol Tazer using OnPlayerShootPlayer - by JhnzRep - 08.11.2012, 00:00
Re: SD Pistol Tazer using OnPlayerShootPlayer - by Zex Tan - 08.11.2012, 08:33
Re: SD Pistol Tazer using OnPlayerShootPlayer - by Zulletzz - 03.03.2014, 09:40

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