12.07.2011, 17:55
pawn Code:
if(strcmp(cmdtext, "/dm3", true) == 0) {
SetPlayerInterior(playerid,0);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
GivePlayerWeapon(playerid,Armas[random(sizeof(Armas))],999);
...