05.07.2011, 08:42
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
Inenforcer[playerid] = 0;
Watching[playerid] = 0;
Goto[playerid] = 0;
dutyvar[playerid] = 0;
SpielerInfo[playerid][Tode] += 1;
if(killerid != INVALID_PLAYER_ID)
{
SpielerInfo[killerid][Morde] += 1;
Speichern(killerid);
}
gekillt[playerid] = 1;
SpielerInfo[playerid][Friedhof] += 1;
SpielerInfo[playerid][Friedhofzeit] += 2;
print("2 abfragen");
Speichern(playerid);
print("gespeichernt");
return 1;
}