17.06.2011, 22:13
Код:
#include <a_samp>
new Menu:CarMenu;
new Menu:CarMenu2;
new Menu:CarMenu3;
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xCC0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#pragma tabsize 0
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
CarMenu = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(CarMenu, 0, "Infernus");
AddMenuItem(CarMenu, 0, "Sultan");
AddMenuItem(CarMenu, 0, "Blade");
AddMenuItem(CarMenu, 0, "Cheetah");
AddMenuItem(CarMenu, 0, "Elegy");
AddMenuItem(CarMenu, 0, "Comet");
AddMenuItem(CarMenu, 0, "Bikes & stuff");
AddMenuItem(CarMenu, 0, "Nrg-500");
AddMenuItem(CarMenu, 0, "quad-bike");
AddMenuItem(CarMenu, 0, "pcj-600");
AddMenuItem(CarMenu, 0, "pizza-bike");
AddMenuItem(CarMenu, 0, "Next");
CarMenu2 = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(CarMenu2, 0, "Go Kart");
AddMenuItem(CarMenu2, 0, "Dirt Bike");
AddMenuItem(CarMenu2, 0, "Police bike");
AddMenuItem(CarMenu2, 0, "freeway");
AddMenuItem(CarMenu2, 0, "Bmx");
AddMenuItem(CarMenu2, 0, "bike");
AddMenuItem(CarMenu2, 0, "MtBike");
AddMenuItem(CarMenu2, 0, "Planes & Jets and Other");
AddMenuItem(CarMenu2, 0, "Shamal");
AddMenuItem(CarMenu2, 0, "Hydra");
AddMenuItem(CarMenu2, 0, "Hunter");
AddMenuItem(CarMenu2, 0, "More");
CarMenu3 = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(CarMenu3, 0, "Vortex");
AddMenuItem(CarMenu3, 0, "Monster Truck");
AddMenuItem(CarMenu3, 0, "Monster Truck2");
AddMenuItem(CarMenu3, 0, "back");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/CarMenu",true)==0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
ShowMenuForPlayer(CarMenu,playerid);
}
else
{
SendClientMessage(playerid,0xFFFFFFFF,"You are already in a vehicle");
}
return 1;
}
if (strcmp(cmdtext, "/credits",true)==0)
{
SendClientMessage(playerid,COLOR_YELLOW,"**********Car Filterscript************");
SendClientMessage(playerid,COLOR_YELLOW,"Filterscript made by Cale And Abhishek");
return 1;}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:CurrentMenu = GetPlayerMenu(playerid);
if(CurrentMenu == CarMenu)
{
switch(row)
{
case 0: //infernus
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(411,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Infernus");
}
case 1: //armour
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(560,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Sultan");
}
case 2: //heal+armour
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(536,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Blade");
}
case 3: //healx2
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(415,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Cheetah");
}
case 4: //armourx2
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(562,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Elegy");
}
case 5: //M4
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(480,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Comet");
}
case 6: //bikes
{
SendClientMessage(playerid,0xFFFFFFFF,"Select a Vehicle from the list");
ShowMenuForPlayer(CarMenu,playerid);
}
case 7: //M4
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(522,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Nrg-500");
}
case 8: //M4
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(471,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Quad_bike");
}
case 9: //next
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(461,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected pcj-600");
}
case 10: //pcj-600
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(461,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected pizza bike");
}
case 11: //other vehicles
{
ShowMenuForPlayer(CarMenu2,playerid);
}
}
}
if(CurrentMenu == CarMenu2)
{
switch(row)
{
case 0: //go kart
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(571,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected go kart");
}
case 1: //dirt bike
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(468,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Dirt Bike");
}
case 2: //police bike
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(523,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Police Bike");
}
case 3:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(463,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a freeway");
}
case 4:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(481,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a BMX bycicle");
}
case 5:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(509,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a normal bycicle");
}
case 6:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(510,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Mountain Bike");
}
case 7: // Planes Jets etc
{
SendClientMessage(playerid,0xFFFFFFFF,"Please Select a Vehicle from the menu");
}
case 8:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(519,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Shamal");
}
case 9:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(520,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Hydra");
}
case 10:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(425,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Hunter");
}
case 11:
{
ShowMenuForPlayer(CarMenu3,playerid);
}
}
}
if(CurrentMenu == CarMenu3)
{
switch(row)
{
case 0:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(539,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Vortex");
}
case 1:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(444,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Monster Truck");
}
case 2:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
new car;
car=CreateVehicle(556,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Monster Truck No.2");
}
case 3:
{
ShowMenuForPlayer(CarMenu2,playerid);
}
}
}
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}

