#include <a_samp> new Menu:CarMenu; new Menu:CarMenu2; new Menu:CarMenu3; #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xCC0000AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #pragma tabsize 0 // This is a comment // uncomment the line below if you want to write a filterscript #define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); CarMenu = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0); AddMenuItem(CarMenu, 0, "Infernus"); AddMenuItem(CarMenu, 0, "Sultan"); AddMenuItem(CarMenu, 0, "Blade"); AddMenuItem(CarMenu, 0, "Cheetah"); AddMenuItem(CarMenu, 0, "Elegy"); AddMenuItem(CarMenu, 0, "Comet"); AddMenuItem(CarMenu, 0, "Bikes & stuff"); AddMenuItem(CarMenu, 0, "Nrg-500"); AddMenuItem(CarMenu, 0, "quad-bike"); AddMenuItem(CarMenu, 0, "pcj-600"); AddMenuItem(CarMenu, 0, "pizza-bike"); AddMenuItem(CarMenu, 0, "Next"); CarMenu2 = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0); AddMenuItem(CarMenu2, 0, "Go Kart"); AddMenuItem(CarMenu2, 0, "Dirt Bike"); AddMenuItem(CarMenu2, 0, "Police bike"); AddMenuItem(CarMenu2, 0, "freeway"); AddMenuItem(CarMenu2, 0, "Bmx"); AddMenuItem(CarMenu2, 0, "bike"); AddMenuItem(CarMenu2, 0, "MtBike"); AddMenuItem(CarMenu2, 0, "Planes & Jets and Other"); AddMenuItem(CarMenu2, 0, "Shamal"); AddMenuItem(CarMenu2, 0, "Hydra"); AddMenuItem(CarMenu2, 0, "Hunter"); AddMenuItem(CarMenu2, 0, "More"); CarMenu3 = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0); AddMenuItem(CarMenu3, 0, "Vortex"); AddMenuItem(CarMenu3, 0, "Monster Truck"); AddMenuItem(CarMenu3, 0, "Monster Truck2"); AddMenuItem(CarMenu3, 0, "back"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/CarMenu",true)==0) { if(!IsPlayerInAnyVehicle(playerid)) { ShowMenuForPlayer(CarMenu,playerid); } else { SendClientMessage(playerid,0xFFFFFFFF,"You are already in a vehicle"); } return 1; } if (strcmp(cmdtext, "/credits",true)==0) { SendClientMessage(playerid,COLOR_YELLOW,"**********Car Filterscript************"); SendClientMessage(playerid,COLOR_YELLOW,"Filterscript made by Cale And Abhishek"); return 1;} return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:CurrentMenu = GetPlayerMenu(playerid); if(CurrentMenu == CarMenu) { switch(row) { case 0: //infernus { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(411,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Infernus"); } case 1: //armour { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(560,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Sultan"); } case 2: //heal+armour { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(536,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Blade"); } case 3: //healx2 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(415,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Cheetah"); } case 4: //armourx2 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(562,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Elegy"); } case 5: //M4 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(480,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Comet"); } case 6: //bikes { SendClientMessage(playerid,0xFFFFFFFF,"Select a Vehicle from the list"); ShowMenuForPlayer(CarMenu,playerid); } case 7: //M4 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(522,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Nrg-500"); } case 8: //M4 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(471,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Quad_bike"); } case 9: //next { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(461,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected pcj-600"); } case 10: //pcj-600 { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(461,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected pizza bike"); } case 11: //other vehicles { ShowMenuForPlayer(CarMenu2,playerid); } } } if(CurrentMenu == CarMenu2) { switch(row) { case 0: //go kart { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(571,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected go kart"); } case 1: //dirt bike { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(468,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Dirt Bike"); } case 2: //police bike { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(523,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Police Bike"); } case 3: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(463,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a freeway"); } case 4: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(481,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a BMX bycicle"); } case 5: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(509,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a normal bycicle"); } case 6: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(510,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Mountain Bike"); } case 7: // Planes Jets etc { SendClientMessage(playerid,0xFFFFFFFF,"Please Select a Vehicle from the menu"); } case 8: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(519,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Shamal"); } case 9: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(520,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Hydra"); } case 10: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(425,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Hunter"); } case 11: { ShowMenuForPlayer(CarMenu3,playerid); } } } if(CurrentMenu == CarMenu3) { switch(row) { case 0: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(539,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Vortex"); } case 1: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(444,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Monster Truck"); } case 2: { new Float:x, Float:y, Float:z, Float:a; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, x, y, z); new car; car=CreateVehicle(556,x,y,z+4,a,-1,-1,30000); PutPlayerInVehicle(playerid,car,0); SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Monster Truck No.2"); } case 3: { ShowMenuForPlayer(CarMenu2,playerid); } } } return 1; } public OnPlayerExitedMenu(playerid) { return 1; }
#include <a_samp>
new Menu:CarMenu;
new Menu:CarMenu2;
new Menu:CarMenu3;
new car[MAX_PLAYERS];
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xCC0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#pragma tabsize 0
// Hoi! Wat doe jij hier?
// CJ Met zijn supercoole snor does not approYou Have To Be Rcon Admin To Use This Commande!
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Auto menu voor Vakonov server ");
print(" Door @nickbouwhuis ");
print("--------------------------------------\n");
CarMenu = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(CarMenu, 0, "Infernus (:D)");
AddMenuItem(CarMenu, 0, "Sultan");
AddMenuItem(CarMenu, 0, "Blade");
AddMenuItem(CarMenu, 0, "Cheetah");
AddMenuItem(CarMenu, 0, "Elegy");
AddMenuItem(CarMenu, 0, "Comet");
AddMenuItem(CarMenu, 0, "-- Motoren en fietsen --");
AddMenuItem(CarMenu, 0, "NRG-500");
AddMenuItem(CarMenu, 0, "Quad");
AddMenuItem(CarMenu, 0, "PCJ-600");
AddMenuItem(CarMenu, 0, "Pizza scooter");
AddMenuItem(CarMenu, 0, "Volgende");
CarMenu2 = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(CarMenu2, 0, "Go Kart");
AddMenuItem(CarMenu2, 0, "Dirt Bike");
AddMenuItem(CarMenu2, 0, "Police bike");
AddMenuItem(CarMenu2, 0, "Police Ranger");
AddMenuItem(CarMenu2, 0, "Police car (LVPD)");
AddMenuItem(CarMenu2, 0, "Freeway");
AddMenuItem(CarMenu2, 0, "BMX");
AddMenuItem(CarMenu2, 0, "Rotfiets");
AddMenuItem(CarMenu2, 0, "MtBike");
AddMenuItem(CarMenu2, 0, "Volgende");
CarMenu3 = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(CarMenu3, 0, "Vortex");
AddMenuItem(CarMenu3, 0, "Monster Truck");
AddMenuItem(CarMenu3, 0, "Monster Truck 2");
AddMenuItem(CarMenu3, 0, "Cabbie");
AddMenuItem(CarMenu2, 0, "-- Vliegtuigen en overige --");
AddMenuItem(CarMenu2, 0, "Shamal");
AddMenuItem(CarMenu2, 0, "Hydra");
AddMenuItem(CarMenu2, 0, "Hunter");
AddMenuItem(CarMenu3, 0, "Terug");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Hoi");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/v",true)==0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
ShowMenuForPlayer(CarMenu,playerid);
}
else
{
SendClientMessage(playerid,0xFFFFFFFF,"Je zit al in een voertuig!");
}
return 1;
}
if (strcmp(cmdtext, "/auto",true)==0)
{
SendClientMessage(playerid,COLOR_YELLOW,"Het nieuwe commando is /v (V is voor Voertuig)");
return 1;}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:CurrentMenu = GetPlayerMenu(playerid);
if(CurrentMenu == CarMenu)
{
switch(row)
{
case 0: //infernus
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(411,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Infernus!");
SendClientMessage(playerid, 0xFFFFFFFF, "Maak 'm wel geel he!!");
}
case 1: //armour
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(560,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Sultan");
}
case 2: //heal+armour
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(536,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Blade");
}
case 3: //healx2
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(415,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Cheetah");
}
case 4: //armourx2
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(562,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Elegy");
}
case 5: //M4
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(480,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Comet");
}
case 6: //bikes
{
SendClientMessage(playerid,0xFFFFFFFF,"Hahah. Dit is niks :)");
ShowMenuForPlayer(CarMenu,playerid);
}
case 7: //M4
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(522,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een NRG-500");
}
case 8: //M4
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(471,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Quad_bike");
}
case 9: //next
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(461,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een PCJ-600");
}
case 10: //pcj-600
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(448,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een pizza scootertje.");
SendClientMessage(playerid, 0xFFFFFFFF, "Snel! De pizza's worden koud!");
}
case 11: //other vehicles
{
ShowMenuForPlayer(CarMenu2,playerid);
}
}
}
if(CurrentMenu == CarMenu2)
{
switch(row)
{
case 0: //go kart
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(571,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Go Kart");
}
case 1: //dirt bike
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(468,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Dirt Bike");
}
case 2: //police bike
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(523,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Police Bike");
}
case 3: //police ranger
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(599,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Police Ranger");
}
case 4: //police car
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(598,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een LVPD Politiewagen");
}
case 5:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(481,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een BMX");
}
case 6:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(509,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een vervelde rotfiets");
SendClientMessage(playerid, 0xFFFFFFFF, "Verder alles goed?");
}
case 7:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(510,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Mountain Bike");
}
}
case 8:
{
ShowMenuForPlayer(CarMenu3,playerid);
}
}
}
if(CurrentMenu == CarMenu3)
{
switch(row)
{
case 0:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(539,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Vortex");
}
case 1:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(444,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Monster Truck");
}
case 2:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(556,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Monster Truck No.2");
}
case 3:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(438,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Cabbie");
}
case 4: // Planes Jets etc
{
SendClientMessage(playerid,0xFFFFFFFF,"Wasmetjou?");
}
case 5:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(519,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Shamal");
}
case 6:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(520,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Hydra");
}
case 7:
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(425,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid, car[playerid], 0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Hunter");
case 8:
{
ShowMenuForPlayer(CarMenu2,playerid);
}
}
}
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
autos.pwn(238) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(238) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(238) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(238) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(250) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(250) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(250) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(250) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(261) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(261) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(261) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(261) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(272) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(272) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(272) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(272) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(283) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(283) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(283) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(283) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(294) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(294) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(294) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(294) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(311) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(311) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(311) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(311) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(322) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(322) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(322) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(322) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(333) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(333) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(333) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(333) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(347) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(347) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(347) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(347) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(378) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(378) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(378) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(378) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(389) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(389) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(389) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(389) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(401) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(401) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(401) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(401) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(413) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(413) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(413) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(413) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(424) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(424) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(424) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(424) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(435) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(435) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(435) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(435) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(446) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(446) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(446) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(446) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(458) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(458) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(458) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(458) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(470) : error 014: invalid statement; not in switch autos.pwn(470) : warning 215: expression has no effect autos.pwn(476) : error 010: invalid function or declaration autos.pwn(478) : error 010: invalid function or declaration autos.pwn(480) : error 055: start of function body without function header autos.pwn(483) : error 010: invalid function or declaration autos.pwn(486) : error 021: symbol already defined: "GetPlayerFacingAngle" autos.pwn(488) : error 010: invalid function or declaration autos.pwn(493) : error 054: unmatched closing brace ("}") autos.pwn(494) : error 010: invalid function or declaration autos.pwn(496) : error 021: symbol already defined: "x" autos.pwn(496) : error 021: symbol already defined: "a" autos.pwn(499) : error 010: invalid function or declaration autos.pwn(504) : error 054: unmatched closing brace ("}") autos.pwn(505) : error 010: invalid function or declaration autos.pwn(507) : error 021: symbol already defined: "x" autos.pwn(507) : error 021: symbol already defined: "a" autos.pwn(510) : error 010: invalid function or declaration autos.pwn(515) : error 054: unmatched closing brace ("}") autos.pwn(516) : error 010: invalid function or declaration autos.pwn(518) : error 021: symbol already defined: "x" autos.pwn(518) : error 021: symbol already defined: "a" autos.pwn(521) : error 010: invalid function or declaration autos.pwn(526) : error 054: unmatched closing brace ("}") autos.pwn(527) : error 010: invalid function or declaration autos.pwn(531) : error 010: invalid function or declaration autos.pwn(533) : error 021: symbol already defined: "x" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
pawn Код:
Errors: Код:
autos.pwn(238) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(238) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(238) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(238) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(250) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(250) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(250) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(250) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(261) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(261) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(261) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(261) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(272) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(272) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(272) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(272) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(283) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(283) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(283) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(283) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(294) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(294) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(294) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(294) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(311) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(311) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(311) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(311) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(322) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(322) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(322) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(322) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(333) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(333) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(333) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(333) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(347) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(347) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(347) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(347) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(378) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(378) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(378) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(378) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(389) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(389) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(389) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(389) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(401) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(401) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(401) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(401) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(413) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(413) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(413) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(413) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(424) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(424) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(424) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(424) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(435) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(435) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(435) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(435) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(446) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(446) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(446) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(446) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(458) : warning 219: local variable "x" shadows a variable at a preceding level autos.pwn(458) : warning 219: local variable "y" shadows a variable at a preceding level autos.pwn(458) : warning 219: local variable "z" shadows a variable at a preceding level autos.pwn(458) : warning 219: local variable "a" shadows a variable at a preceding level autos.pwn(470) : error 014: invalid statement; not in switch autos.pwn(470) : warning 215: expression has no effect autos.pwn(476) : error 010: invalid function or declaration autos.pwn(478) : error 010: invalid function or declaration autos.pwn(480) : error 055: start of function body without function header autos.pwn(483) : error 010: invalid function or declaration autos.pwn(486) : error 021: symbol already defined: "GetPlayerFacingAngle" autos.pwn(488) : error 010: invalid function or declaration autos.pwn(493) : error 054: unmatched closing brace ("}") autos.pwn(494) : error 010: invalid function or declaration autos.pwn(496) : error 021: symbol already defined: "x" autos.pwn(496) : error 021: symbol already defined: "a" autos.pwn(499) : error 010: invalid function or declaration autos.pwn(504) : error 054: unmatched closing brace ("}") autos.pwn(505) : error 010: invalid function or declaration autos.pwn(507) : error 021: symbol already defined: "x" autos.pwn(507) : error 021: symbol already defined: "a" autos.pwn(510) : error 010: invalid function or declaration autos.pwn(515) : error 054: unmatched closing brace ("}") autos.pwn(516) : error 010: invalid function or declaration autos.pwn(518) : error 021: symbol already defined: "x" autos.pwn(518) : error 021: symbol already defined: "a" autos.pwn(521) : error 010: invalid function or declaration autos.pwn(526) : error 054: unmatched closing brace ("}") autos.pwn(527) : error 010: invalid function or declaration autos.pwn(531) : error 010: invalid function or declaration autos.pwn(533) : error 021: symbol already defined: "x" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase |
new Float:x, Float:y, Float:z, Float:a;
new Float:x, Float:y, Float:z, Float:a;
You have
Код:
new Float:x, Float:y, Float:z, Float:a; Remove all the Код:
new Float:x, Float:y, Float:z, Float:a; |
autos.pwn(238) : error 017: undefined symbol "a" autos.pwn(239) : error 017: undefined symbol "x" autos.pwn(241) : error 017: undefined symbol "x" autos.pwn(249) : error 017: undefined symbol "a" autos.pwn(250) : error 017: undefined symbol "x" autos.pwn(252) : error 017: undefined symbol "x" autos.pwn(259) : error 017: undefined symbol "a" autos.pwn(260) : error 017: undefined symbol "x" autos.pwn(262) : error 017: undefined symbol "x" autos.pwn(269) : error 017: undefined symbol "a" autos.pwn(270) : error 017: undefined symbol "x" autos.pwn(272) : error 017: undefined symbol "x" autos.pwn(279) : error 017: undefined symbol "a" autos.pwn(280) : error 017: undefined symbol "x" autos.pwn(282) : error 017: undefined symbol "x" autos.pwn(289) : error 017: undefined symbol "a" autos.pwn(290) : error 017: undefined symbol "x" autos.pwn(292) : error 017: undefined symbol "x" autos.pwn(305) : error 017: undefined symbol "a" autos.pwn(306) : error 017: undefined symbol "x" autos.pwn(308) : error 017: undefined symbol "x" autos.pwn(315) : error 017: undefined symbol "a" autos.pwn(316) : error 017: undefined symbol "x" autos.pwn(318) : error 017: undefined symbol "x" autos.pwn(325) : error 017: undefined symbol "a" autos.pwn(326) : error 017: undefined symbol "x"
Can someone edit a carmenu (carspawner) to this list:
Euros Elegy Sultan Jester Bullet Infernus Turismo I have a drift server and current car spawners have bikes and planes and i don't like it. THANK YOU !! |
#include <a_samp> public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/carmenu")) { ShowPlayerDialog(playerid, 7, DIALOG_STYLE_LIST, "CarMenu", "Euros\nElegy\nSultan\nJester\nBullet\nInfernus\nTurismo", "Spawn", "Cancel"); return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 7) { if(!response) return 1; switch(listitem) { case 0: { if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid, 0, "- The prices is 0$ ! -"); GivePlayerMoney(playerid, -0); CreateVehicle(587, , , 999999); } case 1: { if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid, 0, "- The prices is 0$ ! -"); GivePlayerMoney(playerid, -0); CreateVehicle(562, , , 999999); } case 2: { if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid, 0, "- The prices is 0$ ! -"); GivePlayerMoney(playerid, -0); CreateVehicle(560, , , 999999); } case 3: { if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid, 0, "- The prices is 0$ ! -"); GivePlayerMoney(playerid, -0); CreateVehicle(559, , , 999999); } case 4: { if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid, 0, "- The prices is 0$ ! -"); GivePlayerMoney(playerid, -0); CreateVehicle(541, , , 999999); } case 5: { if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid, 0, "- The prices is 0$ ! -"); GivePlayerMoney(playerid, -0); CreateVehicle(411, , , 999999); } case 6: { if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid, 0, "- The prices is 0$ ! -"); GivePlayerMoney(playerid, -0); CreateVehicle(451, , , 999999); } } } return 1; }
Ok, I did that, but now I get these:
Код:
autos.pwn(238) : error 017: undefined symbol "a" autos.pwn(239) : error 017: undefined symbol "x" autos.pwn(241) : error 017: undefined symbol "x" autos.pwn(249) : error 017: undefined symbol "a" autos.pwn(250) : error 017: undefined symbol "x" autos.pwn(252) : error 017: undefined symbol "x" autos.pwn(259) : error 017: undefined symbol "a" autos.pwn(260) : error 017: undefined symbol "x" autos.pwn(262) : error 017: undefined symbol "x" autos.pwn(269) : error 017: undefined symbol "a" autos.pwn(270) : error 017: undefined symbol "x" autos.pwn(272) : error 017: undefined symbol "x" autos.pwn(279) : error 017: undefined symbol "a" autos.pwn(280) : error 017: undefined symbol "x" autos.pwn(282) : error 017: undefined symbol "x" autos.pwn(289) : error 017: undefined symbol "a" autos.pwn(290) : error 017: undefined symbol "x" autos.pwn(292) : error 017: undefined symbol "x" autos.pwn(305) : error 017: undefined symbol "a" autos.pwn(306) : error 017: undefined symbol "x" autos.pwn(308) : error 017: undefined symbol "x" autos.pwn(315) : error 017: undefined symbol "a" autos.pwn(316) : error 017: undefined symbol "x" autos.pwn(318) : error 017: undefined symbol "x" autos.pwn(325) : error 017: undefined symbol "a" autos.pwn(326) : error 017: undefined symbol "x" (Edited code link: http://pastebin.com/zzrT2uuB) |