What would you think about having on a search and destroy script?
#4

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Originally Posted by Stuntkillas
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Random ambiance:

Have like NPC's in Rhino's, set them a considerable distance away so that they can be listened to, as well as not see explosions and get them to shoot into crap, so, it sounds like a battlefield.

Just a thought. :]
Why not use CreateExplosion or even better PlayerPlaySound for that?
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