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What would you think about having on a search and destroy script? - Printable Version

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What things would you like to see on a SA:MP search and destroy server? - iGetty - 08.06.2011

What would you think about having on a search and destroy script?

All suggestions welcome

Visit this to see what is on the script already!



Re: What would you think about having on a search and destroy script? - Ruffles. - 08.06.2011

Random ambiance:

Have like NPC's in Rhino's, set them a considerable distance away so that they can be listened to, as well as not see explosions and get them to shoot into crap, so, it sounds like a battlefield.

Just a thought. :]



Re: What would you think about having on a search and destroy script? - iGetty - 08.06.2011

I like it! I will do that I think, for the next update!

EDIT: Added


Re: What would you think about having on a search and destroy script? - Mauzen - 09.06.2011

Quote:
Originally Posted by Stuntkillas
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Random ambiance:

Have like NPC's in Rhino's, set them a considerable distance away so that they can be listened to, as well as not see explosions and get them to shoot into crap, so, it sounds like a battlefield.

Just a thought. :]
Why not use CreateExplosion or even better PlayerPlaySound for that?


Re: What would you think about having on a search and destroy script? - xalith - 09.06.2011

Quote:
Originally Posted by Mauzen
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Why not use CreateExplosion or even better PlayerPlaySound for that?
PlayerPlaySound would be much better, especially if you're doing real search and destroy with out respawning, wouldn't want to be killed by a random explosion. btw gimme i.p when your done, i wanna compare it to black ops on the xbox


Re: What would you think about having on a search and destroy script? - iGetty - 09.06.2011

:'), it's a released GM, download it, look in my sig any more suggestions?


Re: What would you think about having on a search and destroy script? - davve95 - 12.06.2011

Sounds nice! But its isn't many cars... xD good work... I will play on it if u make a server when its finshed...