Missing textdraws.
#10

Quote:
Originally Posted by Donya
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can i see how you create the 4 missing td's, if there is any textdrawhide for player in the timer, may i see that also?
It's created the same way as other ones! The only TextDrawHideForPlayer is allocated in OnPlayerStateChange.

Quote:
Originally Posted by Norn
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Is it being formatted correctly?
All the 18 textdraws are being formatted this way:
pawn Код:
// example:
format(szString, 128, "Fuel:~w~ %d", Gas[GetPlayerVehicleID(playerid)]);
TextDrawSetString(TD_7, szString);
P.S: I make the timer 500ms higher and now 2 are missing instead of 4.
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Messages In This Thread
Missing textdraws. - by admantis - 19.05.2011, 22:28
Re: Missing textdraws. - by Snipa - 19.05.2011, 22:40
Re : Missing textdraws. - by Naruto_Emilio - 19.05.2011, 22:41
Re: Missing textdraws. - by grand.Theft.Otto - 19.05.2011, 22:52
Respuesta: Missing textdraws. - by admantis - 19.05.2011, 23:02
Respuesta: Missing textdraws. - by admantis - 20.05.2011, 17:01
Re: Missing textdraws. - by admantis - 21.05.2011, 01:30
Re: Missing textdraws. - by Donya - 21.05.2011, 01:43
Re: Missing textdraws. - by Norn - 21.05.2011, 01:50
Re: Missing textdraws. - by admantis - 21.05.2011, 11:20

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