17.04.2011, 14:04
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsInDeathMatch[playerid] == 1)
{
SetPlayerPos(playerid,xxxxxxxxxxx);
} return 1;}
{
if(IsInDeathMatch[playerid] == 1)
{
SetPlayerPos(playerid,xxxxxxxxxxx);
} return 1;}

