Spawn help - Printable Version
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+---- Thread: Spawn help (
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Spawn help -
[M.A]Angel[M.A] - 16.04.2011
Anyone can told me how to respawn player in dm so if player dead on dm* he will re spawn on only in dm not on Other teles.
Thanks.
Re: Spawn help -
Stigg - 16.04.2011
Try:
pawn Код:
new IsInDeathMatch[MAX_PLAYERS];
pawn Код:
IsInDeathMatch[playerid] = 1;//in dm
IsInDeathMatch[playerid] = 0;//not in dm
pawn Код:
if(IsInDeathMatch[playerid] == 1)
{
//blah
//blah
}
Re: Spawn help -
[M.A]Angel[M.A] - 17.04.2011
I know that , i have :
if(DMZone[playerid] == 1)
DMZone[playerid] = 0;
But i want to re spawn player on dm i think this need
OnPlayerSpawn
Re: Spawn help -
Stigg - 17.04.2011
Something like:
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsInDeathMatch[playerid] == 1)
{
//spawn back to dm
}
return 1;
}
Re: Spawn help -
[M.A]Angel[M.A] - 17.04.2011
This isnt work r
Re: Spawn help -
Stigg - 17.04.2011
Quote:
Originally Posted by [M.A]Angel[M.A]
This isnt work r 
|
Well, can we see the code ?
Re: Spawn help -
[M.A]Angel[M.A] - 17.04.2011
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsInDeathMatch[playerid] == 1)
{
SetPlayerPos(playerid,xxxxxxxxxxx);
} return 1;}
Re: Spawn help -
Stigg - 17.04.2011
Quote:
Originally Posted by [M.A]Angel[M.A]
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsInDeathMatch[playerid] == 1)
{
SetPlayerPos(playerid,xxxxxxxxxxx);
} return 1;}
|
And where are you setting these ?
pawn Код:
IsInDeathMatch[playerid] = 1;//in dm
IsInDeathMatch[playerid] = 0;//not in dm
Re: Spawn help -
[M.A]Angel[M.A] - 17.04.2011
I do it , i would asking :
OnPlayerSpawn
{
//Back to dm => what i will do here?
}