how to preload objects?
#4

Quote:
Originally Posted by Paul.eboy
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I'm using this
Code:
if(strcmp(cmdtext, "/reloadobjects", true) == 0)
{
    if (Admin[playerid] >= 7)
	{
		SetTimer("reloadobjects", 2000, 0);
   		GameTextForAll("~w~Reloading Objects...", 1500, 1);
		GetPlayerName(playerid, sendername, sizeof(sendername));
		format(string, sizeof(string), "*** SETTINGS: %s has reloaded the objects.",sendername);
		SendClientMessageToAll(COLOR_SYSTEM, string);
		printf(string);
   		return 1;
   	}
	else
	{
		SendClientMessage(playerid, RED, "You are not the required admin level");
   		return 1;
   	}
}
how exactly r u reloading them? i think im going blind but all i see is a timer and 2 msgs. wheres the reloading part?
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Messages In This Thread
how to preload objects? - by sasuga - 17.04.2011, 02:30
Re: how to preload objects? - by Paul.eboy - 17.04.2011, 05:37
Re: how to preload objects? - by Robert_Crawford - 17.04.2011, 05:38
Re: how to preload objects? - by THE_KNOWN - 17.04.2011, 13:14
Re: how to preload objects? - by Stigg - 17.04.2011, 13:28
Re: how to preload objects? - by sasuga - 17.04.2011, 14:13
Re: how to preload objects? - by Stigg - 17.04.2011, 14:20

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