OnPlayerStateChange Thing.
#10

Quote:
Originally Posted by Stigg
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Try:

pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new model = GetVehicleModel(vehicleid);
    if(model == 596)
    {
        Player[playerid][GotInCopCar]++;
        ResetPlayerWeapons(playerid);
        GivePlayerSavedWeapons(playerid);
    }
    SendClientMessage(playerid, WHITE, "Type /eon to turn on the vehicle's engine!");
    return 1;
}
I have tried this, and it works Stigg, I love you! N/H.

[ame="http://www.youtube.com/watch?v=bWEdkiQ16-g"]CLICK MEE[/ame]

That is what I was seeing!
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Messages In This Thread
OnPlayerStateChange Thing. - by iGetty - 17.04.2011, 07:16
Re: OnPlayerStateChange Thing. - by austin070 - 17.04.2011, 07:29
Re: OnPlayerStateChange Thing. - by iGetty - 17.04.2011, 07:35
Re: OnPlayerStateChange Thing. - by [NoV]LaZ - 17.04.2011, 07:35
Re: OnPlayerStateChange Thing. - by Kwarde - 17.04.2011, 07:36
Re: OnPlayerStateChange Thing. - by iGetty - 17.04.2011, 07:44
Re: OnPlayerStateChange Thing. - by Kwarde - 17.04.2011, 07:46
Re: OnPlayerStateChange Thing. - by iGetty - 17.04.2011, 07:47
Re: OnPlayerStateChange Thing. - by Stigg - 17.04.2011, 08:07
Re: OnPlayerStateChange Thing. - by iGetty - 17.04.2011, 08:11

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