OnPlayerStateChange Thing. -
iGetty - 17.04.2011
How could I get it so that when a player enters a vehicle, a message comes up saying:
"Use /eon to turn on the vehicles engine!"
Thank you!
Re: OnPlayerStateChange Thing. -
austin070 - 17.04.2011
pawn Код:
OnPlayerEnterVehicle(..)
{
SendClientMessage(playerid, color, "Type /eon to turn on the vehicle's engine!");
return 1;
}
Make sure you change "color" to one of your colors.
Re: OnPlayerStateChange Thing. -
iGetty - 17.04.2011
Quote:
Originally Posted by austin070
pawn Код:
OnPlayerEnterVehicle(..) { SendClientMessage(playerid, color, "Type /eon to turn on the vehicle's engine!"); return 1; }
Make sure you change "color" to one of your colors.
|
C:\Documents and Settings\Callum\Desktop\lvrp\Windows\gamemodes\Vor texRoleplay.pwn(26412) : warning 225: unreachable code
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Warning.
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
{
SendClientMessage(playerid, WHITE, "Type /eon to turn on the vehicle's engine!");
return 1;
}
new model = GetVehicleModel(vehicleid);
if(model == 596)
{
Player[playerid][GotInCopCar]++;
ResetPlayerWeapons(playerid);
GivePlayerSavedWeapons(playerid);
}
return 1;
}
Re: OnPlayerStateChange Thing. -
[NoV]LaZ - 17.04.2011
Quote:
Originally Posted by austin070
pawn Код:
OnPlayerEnterVehicle(..) { SendClientMessage(playerid, color, "Type /eon to turn on the vehicle's engine!"); return 1; }
Make sure you change "color" to one of your colors.
|
OnPlayerEnterVehicle will get called when the player is close enough from a vehicle and presses enter.
You can use
OnPlayerStateChange to let the player know what to do when he is IN the vehicle.
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if ((newstate == PLAYER_STATE_DRIVER) && (oldstate == PLAYER_STATE_ONFOOT))
{
SendClientMessage(playerid, -1, "Type /eon to turn on the vehicle's engine!");
}
return 1;
}
Re: OnPlayerStateChange Thing. -
Kwarde - 17.04.2011
EDIT: They were faster.
Austin, it's:
public OnPlayerEnterVehicle(playerid)
or
public OnPlayerEnterVehicle(playerid, vehicleid)
Both possible.
@Getty:
You can use three things:
1) Check if the player press -ENTER-/F (not reccomended)
2) Use OnPlayerEnterVehicle:
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid)
{
//The message here
return 1;
}
3) I prefer this one. OnPlayerStateChange. Only show the message then if he's the driver!
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == 2)
{
//The message here
}
return 1;
}
Re: OnPlayerStateChange Thing. -
iGetty - 17.04.2011
pawn Код:
if(newstate == 2)
{
SendClientMessage(playerid, WHITE, "Type /eon to turf on the vehicle's engine!");
}
return 1;
}
That doesn't work?
Re: OnPlayerStateChange Thing. -
Kwarde - 17.04.2011
Lol it always works for me.
Doesn't it work or do you get warnings/errors?
EDIT:
States are here btw:
https://sampwiki.blast.hk/wiki/State
You could also try "5" (newstate == 5)
Re: OnPlayerStateChange Thing. -
iGetty - 17.04.2011
Quote:
Originally Posted by Kwarde
Lol it always works for me.
Doesn't it work or do you get warnings/errors?
|
It compiled alright mate, just when I go in game, I get nothing showing up.
Re: OnPlayerStateChange Thing. -
Stigg - 17.04.2011
Quote:
Originally Posted by getty154
C:\Documents and Settings\Callum\Desktop\lvrp\Windows\gamemodes\Vor texRoleplay.pwn(26412) : warning 225: unreachable code
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Warning.
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { { SendClientMessage(playerid, WHITE, "Type /eon to turn on the vehicle's engine!"); return 1; } new model = GetVehicleModel(vehicleid); if(model == 596) { Player[playerid][GotInCopCar]++; ResetPlayerWeapons(playerid); GivePlayerSavedWeapons(playerid); } return 1; }
|
Try:
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new model = GetVehicleModel(vehicleid);
if(model == 596)
{
Player[playerid][GotInCopCar]++;
ResetPlayerWeapons(playerid);
GivePlayerSavedWeapons(playerid);
}
SendClientMessage(playerid, WHITE, "Type /eon to turn on the vehicle's engine!");
return 1;
}
Re: OnPlayerStateChange Thing. -
iGetty - 17.04.2011
Quote:
Originally Posted by Stigg
Try:
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new model = GetVehicleModel(vehicleid); if(model == 596) { Player[playerid][GotInCopCar]++; ResetPlayerWeapons(playerid); GivePlayerSavedWeapons(playerid); } SendClientMessage(playerid, WHITE, "Type /eon to turn on the vehicle's engine!"); return 1; }
|
I have tried this, and it works
![Cheesy](images/smilies/biggrin.png)
Stigg, I love you! N/H.
[ame="http://www.youtube.com/watch?v=bWEdkiQ16-g"]CLICK MEE[/ame]
That is what I was seeing!