Need a little hand in here
#1

How to make a command /setbiz. I tried many things but it fails. This is my /buybiz code

pawn Код:
if(strcmp(cmd, "/buybiz", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            new Float:oldposx, Float:oldposy, Float:oldposz;
            GetPlayerName(playerid, playername, sizeof(playername));
            GetPlayerPos(playerid, oldposx, oldposy, oldposz);
            if(PlayerInfo[playerid][pPbiskey] != 255)
            {
                SendClientMessage(playerid, COLOR_WHITE, "   You already own a business, type /sellbiz if you want to buy this one.");
                return 1;
            }
            for(new b = 0; b < sizeof(SBizzInfo); b++)
            {
                if(PlayerToPoint(2.0, playerid, SBizzInfo[b][sbEntranceX], SBizzInfo[b][sbEntranceY], SBizzInfo[b][sbEntranceZ]) && SBizzInfo[b][sbOwned] == 0)
                {
                    if(PlayerInfo[playerid][pLevel] < SBizzInfo[b][sbLevelNeeded])
                    {
                        format(string, sizeof(string), "You Must Be Level %d To Purchase This",SBizzInfo[b][sbLevelNeeded]);
                        SendClientMessage(playerid, COLOR_GRAD5, string);
                        return 1;
                    }
                    if(GetPlayerPCash(playerid) >= SBizzInfo[b][sbBuyPrice])
                    {
                        PlayerInfo[playerid][pPbiskey] = b+100;
                        SBizzInfo[b][sbOwned] = 1;
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        strmid(SBizzInfo[b][sbOwner], sendername, 0, strlen(sendername), 255);
                        GivePlayerPCash(playerid,-SBizzInfo[b][sbBuyPrice]);
                        DestroyPickup(SBizzInfo[b][sbPickupID]);
                        SBizzInfo[b][sbPickupID]=CreateStreamPickup(1239, 1, SBizzInfo[b][sbEntranceX], SBizzInfo[b][sbEntranceY], SBizzInfo[b][sbEntranceZ],50);
                        SendClientMessage(playerid, COLOR_WHITE, "Congratulations, On your New Purchase.");
                        SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new business help section.");
                        OnPropUpdate();
                        HouseEntered[playerid] = b;
                        OnPlayerDataSave(playerid);
                        return 1;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that");
                        return 1;
                    }
                }
            }
            for(new b = 0; b < sizeof(BizzInfo); b++)
            {
                if(PlayerToPoint(2.0, playerid, BizzInfo[b][bEntranceX], BizzInfo[b][bEntranceY], BizzInfo[b][bEntranceZ]) && BizzInfo[b][bOwned] == 0)
                {
                    if(PlayerInfo[playerid][pLevel] < BizzInfo[b][bLevelNeeded])
                    {
                        format(string, sizeof(string), "You Must Be Level %d To Purchase This",BizzInfo[b][bLevelNeeded]);
                        SendClientMessage(playerid, COLOR_GRAD5, string);
                        return 1;
                    }
                    if(GetPlayerPCash(playerid) >= BizzInfo[b][bBuyPrice])
                    {
                        PlayerInfo[playerid][pPbiskey] = b;
                        BizzInfo[b][bOwned] = 1;
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        strmid(BizzInfo[b][bOwner], sendername, 0, strlen(sendername), 255);
                        GivePlayerPCash(playerid,-BizzInfo[b][bBuyPrice]);
                        //PlayerPlayMusic(playerid);
                        SetPlayerInterior(playerid,BizzInfo[b][bInterior]);
                        PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
                        DestroyPickup(BizzInfo[b][bPickupID]);
                        BizzInfo[b][bPickupID]=CreateStreamPickup(1239, 1, BizzInfo[b][bEntranceX], BizzInfo[b][bEntranceY], BizzInfo[b][bEntranceZ],50);
                        SetPlayerPos(playerid,BizzInfo[b][bExitX],BizzInfo[b][bExitY],BizzInfo[b][bExitZ]);
                        GameTextForPlayer(playerid, "~w~Welcome~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
                        PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
                        PlayerInfo[playerid][pLocal] = b ;
                        SendClientMessage(playerid, COLOR_WHITE, "Congratulations, On your New Purchase.");
                        SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new business help section.");
                        OnPropUpdate();
                        HouseEntered[playerid] = b;
                        OnPlayerDataSave(playerid);
                        SetPlayerVirtualWorld(playerid,b);
                        return 1;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that");
                        return 1;
                    }
                }
            }
        }
        return 1;
    }
Reply


Messages In This Thread
Need a little hand in here - by Medal Of Honor team - 25.03.2011, 04:37
Re: Need a little hand in here - by PinkFloydLover - 25.03.2011, 04:51
Re: Need a little hand in here - by Medal Of Honor team - 25.03.2011, 04:58
Re: Need a little hand in here - by Medal Of Honor team - 25.03.2011, 07:07
Re: Need a little hand in here - by Calgon - 25.03.2011, 07:09
Re: Need a little hand in here - by Medal Of Honor team - 25.03.2011, 08:15
Re: Need a little hand in here - by Calgon - 25.03.2011, 08:19
Re: Need a little hand in here - by iggy1 - 25.03.2011, 08:30
Re: Need a little hand in here - by Calgon - 25.03.2011, 08:49
Re: Need a little hand in here - by Medal Of Honor team - 25.03.2011, 09:44

Forum Jump:


Users browsing this thread: 1 Guest(s)