How to get these Working together?
#2

pawn Код:
/***************************************** - [Random Messages by: Hoxxy] - *****************************************/
/*                                            Hoxxy's InGameTeleport Maker v1.0                                          */
/*                                  You don't have permission to DELETE or CHANGE credits.                               */
/*                                  You don't have permission to EDIT my FS, and UPLOAD it as yours.                     */
/*                                  You don't have permission to publish it on your BLOGS or WEBSITES.                   */
/*                                  If you want that, send me E-mail or PM on sa-mp.com forum                            */
/*                                  My E-mail is opanakk@gmail.com, and name is Pooh7                                    */
/*                                             http://www.sa-mp.com | http://www.nl-gaming.net                                       */
/*************************************************************************************************************************/

#define FILTERSCRIPT

#include <a_samp>
#include <Fini>
#include <sscanf2>

#define COLOR_GRAD2         0xBFC0C2FF
#define COLOR_ORANGE        0xFF9900AA
#define COLOR_BLUE          0x00C2ECFF
#define COLOR_GREEN         0x48E31CFF
#define COLOR_LIGHTGREEN    0x80FF80FF
#define COLOR_YELLOW        0xFFFF00AA
#define COLOR_LIGHTYELLOW   0xFFFF80FF
#define MAX_LOCATIONS       30
#define File                "Teleports.ini"
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

new bool:TeleportForAll;

enum tInfo
{
    Location[32],
    Float:tX,
    Float:tY,
    Float:tZ,
};
new TeleportInfo[MAX_LOCATIONS][tInfo];

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Ingame teleport maker by Hoxxy LOADED");
    print("--------------------------------------\n");

    TeleportForAll = true;
    LoadTeleports();
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Ingame teleport maker by Hoxxy UNLOADED");
    print("----------------------------------\n");
}

#endif

public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(makeport, 8, cmdtext);
    dcmd(teleport, 8, cmdtext);
    dcmd(toggleport, 10, cmdtext);
    dcmd(reloadteleports, 15, cmdtext);
    dcmd(teleporthelp, 12, cmdtext);
    dcmd(tune, 4, cmdtext);

    return 0;
}

stock LoadTeleports()
{
    if(!Fini_Exists(File))
    {
        printf("DEBUG: The file %s doesn't exists. Creating...", File);
        Fini_Create(File);
        printf("DEBUG: File %s is created.", File);
        return 1;
    }
    new location[32], stringfromfile[128], id[3];
    Fini_OpenFile(File);
    for(new i = 0; i < sizeof(TeleportInfo); i++)
    {
        format(id, sizeof(id), "%d", i);
        strmid(stringfromfile, Fini_GetStr(id), 1, strlen(Fini_GetStr(id)), 255);
        if(!strlen(stringfromfile)) break;
        sscanf(stringfromfile, "p<|>s[32]fff",
        location, TeleportInfo[i][tX], TeleportInfo[i][tY], TeleportInfo[i][tZ]);
        strmid(TeleportInfo[i][Location], location, 0, strlen(location), 255);
        printf("Teleport Info: %d, %s, %f, %f", i, TeleportInfo[i][Location], TeleportInfo[i][tX], TeleportInfo[i][tY], TeleportInfo[i][tZ]);
    }
    Fini_CloseFile();
    return 1;
}

stock TeleportPlayer(playerid, id)
{
    if(IsPlayerInAnyVehicle(playerid)) SetVehiclePos(GetPlayerVehicleID(playerid), TeleportInfo[id][tX], TeleportInfo[id][tY], TeleportInfo[id][tZ]);
    else SetPlayerPos(playerid, TeleportInfo[id][tX], TeleportInfo[id][tY], TeleportInfo[id][tZ]);
    new string[64];
    format(string, sizeof(string), "You have been teleported to {FFFFFF}%s.", TeleportInfo[id][Location]);
    SendClientMessage(playerid, COLOR_LIGHTGREEN, string);
    return 1;
}

dcmd_makeport(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GRAD2, "  (error) You are not authorized to use this command!");
    new teleloc[32], Float:Pos[3], TeleportMaxID = 0, string[128], id[3];
    if(sscanf(params, "s[32]", teleloc)) return SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeport [Location name]");
    for(new i = 0; i < MAX_LOCATIONS; i++)
    {
        if(strlen(TeleportInfo[i][Location]) > 0)
        {
            TeleportMaxID++;
        }
    }
    format(id, sizeof(id), "%d", TeleportMaxID);
    GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
    format(string, sizeof(string), "Location name: {FFFF00}%s {FF9900}| X: {FFFF00}%f {FF9900}| Y: {FFFF00}%f {FF9900}| Z: {FFFF00}%f",
    teleloc, Pos[0], Pos[1], Pos[2]);
    SendClientMessage(playerid, COLOR_ORANGE, string);
    SendClientMessage(playerid, COLOR_ORANGE, "You have added new teleport! Use /teleport.");
    strmid(TeleportInfo[TeleportMaxID][Location], teleloc, 0, strlen(teleloc), 255);
    TeleportInfo[TeleportMaxID][tX] = Pos[0];
    TeleportInfo[TeleportMaxID][tY] = Pos[1];
    TeleportInfo[TeleportMaxID][tZ] = Pos[2];
    format(string, sizeof(string), "%s|%f|%f|%f", teleloc, Pos[0], Pos[1], Pos[2]);
    if(!Fini_Exists(File)) Fini_Create(File);
    Fini_OpenFile(File);
    Fini_SetStr(id, string);
    Fini_SaveFile();
    Fini_CloseFile();
    return 1;
}
dcmd_teleport(playerid, params[])
{
    #pragma unused params
    if(!IsPlayerAdmin(playerid) && TeleportForAll == false) return SendClientMessage(playerid, COLOR_GRAD2, "  (error) You are not authorized to use this command!");
    new string[32], var[512];
    for(new i; i < sizeof(TeleportInfo); i++)
    {
        format(string, sizeof(string), "%s\n", TeleportInfo[i][Location]);
        strcat(var, string);
    }
    ShowPlayerDialog(playerid, 2000, DIALOG_STYLE_LIST, "Teleport menu", var, "Teleport!", "Close");
    return 1;
}
dcmd_toggleport(playerid, params[])
{
    #pragma unused params
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GRAD2, "  (error) You are not authorized to use this command!");
    if(TeleportForAll == true)
    {
        TeleportForAll = false;
        SendClientMessage(playerid, COLOR_BLUE, "Teleport for all {FFFFFF}disabled.");
        return 1;
    }
    if(TeleportForAll == false)
    {
        TeleportForAll = true;
        SendClientMessage(playerid, COLOR_BLUE, "Teleport for all {FFFFFF}enabled.");
        return 1;
    }
    return 1;
}
dcmd_reloadteleports(playerid, params[])
{
    #pragma unused params
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GRAD2, "  (error) You are not authorized to use this command!");
    LoadTeleports();
    SendClientMessage(playerid, COLOR_GREEN, "Teleports reloaded!");
    return 1;
}
dcmd_teleporthelp(playerid, params[])
{
    #pragma unused params
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GRAD2, "  (error) You are not authorized to use this command!");
    SendClientMessage(playerid, COLOR_YELLOW, " /makeport - {FFFF80}Will make new teleport location on your current position");
    SendClientMessage(playerid, COLOR_YELLOW, " /teleport - {FFFF80}Will show you teleport menu");
    SendClientMessage(playerid, COLOR_YELLOW, " /toggleport - {FFFF80}Enable or disable showing teleport menu for all");
    SendClientMessage(playerid, COLOR_YELLOW, " /reloadteleports - {FFFF80}Will (re)load teleports");
    SendClientMessage(playerid, COLOR_YELLOW, " /teleporthelp - {FFFF80}Will show help menu");
    return 1;
}
dcmd_tune(playerid, params[])
{
    #pragma unused params
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You have to be in vehicle to use this command!");
    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
    TogglePlayerControllable(playerid, false);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 2000 && response)
    {
        TeleportPlayer(playerid, listitem);
    }
   
    new vehicleid = GetPlayerVehicleID(playerid);

    if(dialogid == 1)
    {
        if(response == 1)
        {
            if(listitem == 0) //Rims
            {
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 1) //Colors
            {
                ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
            }

            if(listitem == 2) //Hidraulics
            {
                AddVehicleComponent(vehicleid, 1087);
                ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
            }

            if(listitem == 3) //Nitro
            {
                AddVehicleComponent(vehicleid, 1010);
                ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
            }

            if(listitem == 4) //Stereo
            {
                AddVehicleComponent(vehicleid, 1086);
                ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
            }

            if(listitem == 5) //Repair
            {
                RepairVehicle(vehicleid);
                ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
            }

        }
        if(response == 0) return TogglePlayerControllable(playerid, true);
    }

    if(dialogid == 2)
    {
        if(response == 1)
        {
            if(listitem == 0)
            {
                AddVehicleComponent(vehicleid, 1080); //Switch
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 1)
            {
                AddVehicleComponent(vehicleid, 1074); //Mega
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 2)
            {
                AddVehicleComponent(vehicleid, 1079); //Cutter
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 3)
            {
                AddVehicleComponent(vehicleid, 1025); //Offroad
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 4)
            {
                AddVehicleComponent(vehicleid, 1073); //Shadow
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 5)
            {
                AddVehicleComponent(vehicleid, 1075); //Rimshine
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 6)
            {
                AddVehicleComponent(vehicleid, 1076); //Wires
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 7)
            {
                AddVehicleComponent(vehicleid, 1077); //Classic
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 8)
            {
                AddVehicleComponent(vehicleid, 1078); //Twist
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 9)
            {
                AddVehicleComponent(vehicleid, 1081); //Grove
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 10)
            {
                AddVehicleComponent(vehicleid, 1082); //Import
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 11)
            {
                AddVehicleComponent(vehicleid, 1083); //Dollar
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 12)
            {
                AddVehicleComponent(vehicleid, 1084); //Trance
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 13)
            {
                AddVehicleComponent(vehicleid, 1085); //Atomic
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 14)
            {
                AddVehicleComponent(vehicleid, 1096); //Ahab
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 15)
            {
                AddVehicleComponent(vehicleid, 1097); //Virtual
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

            if(listitem == 16)
            {
                AddVehicleComponent(vehicleid, 1098); //Access
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
            }

        }
        if(response == 0) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
    }

    if(dialogid == 3)
    {
        if(response == 1)
        {
            if(listitem == 0)
            {
                ChangeVehicleColor(vehicleid, 1, 1);
                ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
            }

            if(listitem == 1)
            {
                ChangeVehicleColor(vehicleid, 0, 0);
                ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
            }

            if(listitem == 2)
            {
                ChangeVehicleColor(vehicleid, 252, 252);
                ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
            }

            if(listitem == 3)
            {
                ChangeVehicleColor(vehicleid, 158, 158);
                ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
            }

            if(listitem == 4)
            {
                ChangeVehicleColor(vehicleid, 6, 6);
                ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
            }

            if(listitem == 5)
            {
                ChangeVehicleColor(vehicleid, 170, 170);
                ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
            }
        }
        if(response == 0) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
    }
    return 0;
}
Reply


Messages In This Thread
How to get these Working together? - by sMog. - 10.03.2011, 14:01
Re: How to get these Working together? - by HyperZ - 10.03.2011, 14:19
Re: How to get these Working together? - by sMog. - 10.03.2011, 15:15
Re: How to get these Working together? - by Mean - 10.03.2011, 16:14
Re: How to get these Working together? - by sMog. - 17.03.2011, 15:18

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